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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-06 19:54:43 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-06 19:54:43 +0200
commit8b6d67fb0e7b6e27955af30cc3e5545d94689e55 (patch)
tree03013dcc6937b70f312a192af422d93dcd16f3be /core/src/ch/asynk/tankontank/game/GameCtrl.java
parentb270b931616fbe81b82fe98915958cb655d062f3 (diff)
downloadRustAndDust-8b6d67fb0e7b6e27955af30cc3e5545d94689e55.zip
RustAndDust-8b6d67fb0e7b6e27955af30cc3e5545d94689e55.tar.gz
Hud: only accept buttons if not in Action
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/GameCtrl.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/GameCtrl.java5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java
index d662f0a..1d7f92e 100644
--- a/core/src/ch/asynk/tankontank/game/GameCtrl.java
+++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java
@@ -58,6 +58,11 @@ public class GameCtrl implements Disposable
return (state != animationState);
}
+ public boolean isInAction()
+ {
+ return (state != viewState);
+ }
+
public void animationDone()
{
hud.reset();