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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-02 20:33:34 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-02 20:33:34 +0200 |
commit | 3702f9b3c896fba0436521e1c6ab5b8367eae6b6 (patch) | |
tree | 826022b5f373da564c229f9994274a4ae0f5e987 /core/src/ch/asynk/tankontank/game/GameCtrl.java | |
parent | 6e6367cd4a20f104acff042905b60b0aced36c52 (diff) | |
download | RustAndDust-3702f9b3c896fba0436521e1c6ab5b8367eae6b6.zip RustAndDust-3702f9b3c896fba0436521e1c6ab5b8367eae6b6.tar.gz |
add GameState* and GameCtrl
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/GameCtrl.java')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java new file mode 100644 index 0000000..356e4eb --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -0,0 +1,58 @@ +package ch.asynk.tankontank.game; + +import ch.asynk.tankontank.game.Map; + +public class GameCtrl +{ + private GameState noneState = new GameStateNone(); + private GameState pathState = new GameStatePath(); + private GameState directionState = new GameStateDirection(); + + private GameState state; + + public GameCtrl(Map map) + { + this.noneState = new GameStateNone(this, map); + this.pathState = new GameStatePath(); + this.directionState = new GameStateDirection(); + + this.state = noneState; + } + + public void setState(GameState.State state, boolean forward) + { + switch(state) { + case NONE: + this.state = noneState; + break; + case PATH: + this.state = pathState; + break; + case DIRECTION: + this.state = directionState; + break; + default: + break; + } + + if (forward) + this.state.touchDown(); + } + + public void touchDown(float x, float y) + { + if (GameStateCommon.down(x, y)) + state.touchDown(); + } + + public void touchUp(float x, float y) + { + if (GameStateCommon.up(x, y)) + state.touchUp(); + } + + public boolean drag(float dx, float dy) + { + return state.drag(dx, dy); + } +} |