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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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screens
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2016-05-12
MenuScreen: improve versionLabel position
Jérémy Zurcher
1
-2
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+2
2016-05-11
increase code version
v29
Jérémy Zurcher
1
-1
/
+1
2016-05-10
increase code version
v28
Jérémy Zurcher
1
-1
/
+1
2016-05-10
increase code version
v27
Jérémy Zurcher
1
-1
/
+1
2016-05-04
ok, I fucked up, path optimisation is not ready yet
v26
Jérémy Zurcher
1
-1
/
+1
2016-05-03
increase code version
v25
Jérémy Zurcher
1
-1
/
+1
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
1
-1
/
+1
rewrite ...
2016-03-30
GameScreen: call ctrl.processEvent() within render
Jérémy Zurcher
1
-0
/
+1
2016-03-29
GameScreen: comment out debug outputs
Jérémy Zurcher
1
-2
/
+2
2016-03-14
MenuScreen: do not call dispose, switchTo takes care of it
Jérémy Zurcher
1
-1
/
+0
2016-03-03
MenuScreen: remove unused var
Jérémy Zurcher
1
-1
/
+0
2016-03-01
increase code revision
v24
Jérémy Zurcher
1
-1
/
+1
2016-02-24
increase code version
v23
Jérémy Zurcher
1
-1
/
+1
2016-02-24
MenuCamera: disable hudCorrection, it breaks PlayMenu sizing
Jérémy Zurcher
1
-1
/
+2
2016-02-23
increase code revision
v22
Jérémy Zurcher
1
-1
/
+1
2016-02-22
MenuScreen: add boolean touchDragged(int, int, int)
Jérémy Zurcher
1
-0
/
+14
2016-02-21
Menu rewrite
Jérémy Zurcher
1
-3
/
+2
2016-02-20
MenuScreen: use MenuCtrl
Jérémy Zurcher
1
-71
/
+10
2016-02-13
clean up debug messages
Jérémy Zurcher
1
-2
/
+2
2016-02-13
Screens: call resize(int, int) after resuming from pause
Jérémy Zurcher
2
-0
/
+2
2016-02-09
MenuScreen: add currentMenu -> simplify code
Jérémy Zurcher
1
-25
/
+34
2016-02-08
use HdpiUtils as advertised in 1.8 release note
Jérémy Zurcher
2
-3
/
+5
2016-01-23
increase code version
v21
Jérémy Zurcher
1
-1
/
+1
2016-01-22
increase code version
v20
Jérémy Zurcher
1
-1
/
+1
2016-01-19
MenuScreen: pause render and riseze onPause()
Jérémy Zurcher
1
-2
/
+8
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
1
-2
/
+1
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
1
-1
/
+2
2016-01-14
increase code version
v19
Jérémy Zurcher
1
-1
/
+1
2016-01-06
increase code release
v18
Jérémy Zurcher
1
-1
/
+1
2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
1
-2
/
+11
2016-01-04
increase code release
v17
Jérémy Zurcher
1
-1
/
+1
2016-01-04
MenuScreen: set label just at the left of from point
Jérémy Zurcher
1
-2
/
+2
2016-01-03
increase android code release
v16
Jérémy Zurcher
1
-1
/
+1
2015-12-31
increase code version
v15
Jérémy Zurcher
1
-1
/
+1
2015-12-28
update FIXME
Jérémy Zurcher
1
-1
/
+0
2015-12-24
increase version
v14
Jérémy Zurcher
1
-1
/
+1
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
1
-8
/
+11
2015-12-22
MenuScreen: add versionLabel
Jérémy Zurcher
1
-0
/
+7
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
2
-3
/
+0
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-13
/
+13
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
1
-5
/
+7
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-4
/
+4
2015-11-10
remove unused constant
Jérémy Zurcher
1
-1
/
+0
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-1
/
+5
2015-11-05
MenuScreen: do not nullify config.battle, PlayMenu handles it
Jérémy Zurcher
1
-2
/
+0
2015-11-05
menu/screens : use PlayMenu
Jérémy Zurcher
1
-15
/
+15
2015-07-19
welcome RustAndDust
Jérémy Zurcher
4
-0
/
+803