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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 11:10:21 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 11:10:21 +0100 |
commit | cb81f0a8a194ceebaea880f9027635e6a27df69e (patch) | |
tree | a64e55aaa5f45d8329737af6633a6d3fe9f3a3ff /core/src/ch/asynk/rustanddust/screens | |
parent | 75ff89304eaf9052ab889bb7ec81c96de4fa7908 (diff) | |
download | RustAndDust-cb81f0a8a194ceebaea880f9027635e6a27df69e.zip RustAndDust-cb81f0a8a194ceebaea880f9027635e6a27df69e.tar.gz |
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Diffstat (limited to 'core/src/ch/asynk/rustanddust/screens')
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index d9d2221..48f9656 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -69,19 +69,19 @@ public class MenuScreen implements Screen this.gameAssetsLoading = false; - this.bg = game.manager.get("data/map_00.png", Texture.class); - - this.unit = new Sprite(game.menuAtlas.findRegion("unit")); - this.move = new Sprite(game.menuAtlas.findRegion("move")); - this.from = new Sprite(game.menuAtlas.findRegion("from")); - this.to = new Sprite(game.menuAtlas.findRegion("to")); - this.usFlag = new Sprite(game.menuAtlas.findRegion("us-flag")); - this.geFlag = new Sprite(game.menuAtlas.findRegion("ge-flag")); - - this.mainMenu = new MainMenu(game.font, game.uiAtlas); - this.playMenu = new PlayMenu(game, game.font, game.uiAtlas); - this.optionsMenu = new OptionsMenu(game, game.font, game.uiAtlas); - this.tutorialsMenu = new TutorialsMenu(game, game.font, game.uiAtlas); + this.bg = game.manager.get(game.PNG_MAP_00, Texture.class); + + this.unit = new Sprite(game.getUiRegion(game.UI_UNIT)); + this.move = new Sprite(game.getUiRegion(game.UI_MOVE)); + this.from = new Sprite(game.getUiRegion(game.UI_FROM)); + this.to = new Sprite(game.getUiRegion(game.UI_TO)); + this.usFlag = new Sprite(game.getUiRegion(game.UI_US_FLAG)); + this.geFlag = new Sprite(game.getUiRegion(game.UI_GE_FLAG)); + + this.mainMenu = new MainMenu(game); + this.playMenu = new PlayMenu(game); + this.optionsMenu = new OptionsMenu(game); + this.tutorialsMenu = new TutorialsMenu(game); Gdx.input.setInputProcessor(new InputAdapter() { @Override |