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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:46:36 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:46:36 +0100
commit2b530a4585c2eb580d8c46ebbc77669be4059b1b (patch)
treec9a7819f6bf3f930ba25ac72ec553c9ff400362e /core/src/ch/asynk/rustanddust/screens
parent60e00dc82bbe9899648f252e41fe0389bf13f309 (diff)
downloadRustAndDust-2b530a4585c2eb580d8c46ebbc77669be4059b1b.zip
RustAndDust-2b530a4585c2eb580d8c46ebbc77669be4059b1b.tar.gz
RustAndDust: load and use only black font
Diffstat (limited to 'core/src/ch/asynk/rustanddust/screens')
-rw-r--r--core/src/ch/asynk/rustanddust/screens/MenuScreen.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
index f00f2e9..8997eb4 100644
--- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
+++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
@@ -77,10 +77,10 @@ public class MenuScreen implements Screen
this.usFlag = new Sprite(game.menuAtlas.findRegion("us-flag"));
this.geFlag = new Sprite(game.menuAtlas.findRegion("ge-flag"));
- this.mainMenu = new MainMenu(game.fontB, game.uiAtlas);
- this.playMenu = new PlayMenu(game, game.fontB, game.uiAtlas);
- this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas);
- this.tutorialsMenu = new TutorialsMenu(game, game.fontB, game.uiAtlas);
+ this.mainMenu = new MainMenu(game.font, game.uiAtlas);
+ this.playMenu = new PlayMenu(game, game.font, game.uiAtlas);
+ this.optionsMenu = new OptionsMenu(game, game.font, game.uiAtlas);
+ this.tutorialsMenu = new TutorialsMenu(game, game.font, game.uiAtlas);
Gdx.input.setInputProcessor(new InputAdapter() {
@Override