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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 10:38:24 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 11:12:01 +0100 |
commit | 31e86605f68f3069fafa8d99fc24f7fbbb5e3a54 (patch) | |
tree | e0c2718d9a34408fc8ec73265592c745c2ea2980 /core/src/ch/asynk/rustanddust/screens | |
parent | 85f55649a107e47a8103dd74f0bab7fde5bc6ec1 (diff) | |
download | RustAndDust-31e86605f68f3069fafa8d99fc24f7fbbb5e3a54.zip RustAndDust-31e86605f68f3069fafa8d99fc24f7fbbb5e3a54.tar.gz |
cleanup tree using fix_java
Diffstat (limited to 'core/src/ch/asynk/rustanddust/screens')
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/GameScreen.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 1 |
2 files changed, 0 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/GameScreen.java b/core/src/ch/asynk/rustanddust/screens/GameScreen.java index a3f20f1..53f079a 100644 --- a/core/src/ch/asynk/rustanddust/screens/GameScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/GameScreen.java @@ -62,7 +62,6 @@ public class GameScreen implements Screen Gdx.input.setInputProcessor(getMultiplexer()); } - private InputMultiplexer getMultiplexer() { final InputMultiplexer multiplexer = new InputMultiplexer(); @@ -155,7 +154,6 @@ public class GameScreen implements Screen ctrl.map.draw(batch); batch.end(); - if (DEBUG) { Gdx.gl.glEnable(GL20.GL_BLEND); debugShapes.setAutoShapeType(true); diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index 48f9656..3de2c8f 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -6,7 +6,6 @@ import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.math.Vector3; |