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path: root/core/src/ch/asynk/rustanddust/screens
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2016-01-23increase code versionv21Jérémy Zurcher1-1/+1
2016-01-22increase code versionv20Jérémy Zurcher1-1/+1
2016-01-19MenuScreen: pause render and riseze onPause()Jérémy Zurcher1-2/+8
2016-01-19Ctrl: add getCtrl(GameMode)Jérémy Zurcher1-2/+1
2016-01-14add game.ctrl.solo: first step into multimode gameJérémy Zurcher1-1/+2
2016-01-14increase code versionv19Jérémy Zurcher1-1/+1
2016-01-06increase code releasev18Jérémy Zurcher1-1/+1
2016-01-06GameScreen: do not render or resize when on pauseJérémy Zurcher1-2/+11
2016-01-04increase code releasev17Jérémy Zurcher1-1/+1
2016-01-04MenuScreen: set label just at the left of from pointJérémy Zurcher1-2/+2
2016-01-03increase android code releasev16Jérémy Zurcher1-1/+1
2015-12-31increase code versionv15Jérémy Zurcher1-1/+1
2015-12-28update FIXMEJérémy Zurcher1-1/+0
2015-12-24increase versionv14Jérémy Zurcher1-1/+1
2015-12-24State: replace touchUp() and touchDown() with touch(Hex)Jérémy Zurcher1-8/+11
2015-12-22MenuScreen: add versionLabelJérémy Zurcher1-0/+7
2015-12-18cleanup tree using fix_javaJérémy Zurcher2-3/+0
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-13/+13
2015-11-21MenuScreen: use map_00Jérémy Zurcher1-5/+7
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-4/+4
2015-11-10remove unused constantJérémy Zurcher1-1/+0
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher1-1/+5
2015-11-05MenuScreen: do not nullify config.battle, PlayMenu handles itJérémy Zurcher1-2/+0
2015-11-05menu/screens : use PlayMenuJérémy Zurcher1-15/+15
2015-07-19welcome RustAndDustJérémy Zurcher4-0/+803