Age | Commit message (Expand) | Author | Files | Lines |
2016-05-11 | increase code versionv29 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | increase code versionv28 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | increase code versionv27 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | ok, I fucked up, path optimisation is not ready yetv26 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-03 | increase code versionv25 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-03 | OMG: add event queue, messages, replay, bounce animation, complete states rew... | Jérémy Zurcher | 1 | -1/+1 |
2016-03-30 | GameScreen: call ctrl.processEvent() within render | Jérémy Zurcher | 1 | -0/+1 |
2016-03-29 | GameScreen: comment out debug outputs | Jérémy Zurcher | 1 | -2/+2 |
2016-03-14 | MenuScreen: do not call dispose, switchTo takes care of it | Jérémy Zurcher | 1 | -1/+0 |
2016-03-03 | MenuScreen: remove unused var | Jérémy Zurcher | 1 | -1/+0 |
2016-03-01 | increase code revisionv24 | Jérémy Zurcher | 1 | -1/+1 |
2016-02-24 | increase code versionv23 | Jérémy Zurcher | 1 | -1/+1 |
2016-02-24 | MenuCamera: disable hudCorrection, it breaks PlayMenu sizing | Jérémy Zurcher | 1 | -1/+2 |
2016-02-23 | increase code revisionv22 | Jérémy Zurcher | 1 | -1/+1 |
2016-02-22 | MenuScreen: add boolean touchDragged(int, int, int) | Jérémy Zurcher | 1 | -0/+14 |
2016-02-21 | Menu rewrite | Jérémy Zurcher | 1 | -3/+2 |
2016-02-20 | MenuScreen: use MenuCtrl | Jérémy Zurcher | 1 | -71/+10 |
2016-02-13 | clean up debug messages | Jérémy Zurcher | 1 | -2/+2 |
2016-02-13 | Screens: call resize(int, int) after resuming from pause | Jérémy Zurcher | 2 | -0/+2 |
2016-02-09 | MenuScreen: add currentMenu -> simplify code | Jérémy Zurcher | 1 | -25/+34 |
2016-02-08 | use HdpiUtils as advertised in 1.8 release note | Jérémy Zurcher | 2 | -3/+5 |
2016-01-23 | increase code versionv21 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-22 | increase code versionv20 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-19 | MenuScreen: pause render and riseze onPause() | Jérémy Zurcher | 1 | -2/+8 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -2/+1 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 1 | -1/+2 |
2016-01-14 | increase code versionv19 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-06 | increase code releasev18 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-06 | GameScreen: do not render or resize when on pause | Jérémy Zurcher | 1 | -2/+11 |
2016-01-04 | increase code releasev17 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-04 | MenuScreen: set label just at the left of from point | Jérémy Zurcher | 1 | -2/+2 |
2016-01-03 | increase android code releasev16 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-31 | increase code versionv15 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | update FIXME | Jérémy Zurcher | 1 | -1/+0 |
2015-12-24 | increase versionv14 | Jérémy Zurcher | 1 | -1/+1 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 1 | -8/+11 |
2015-12-22 | MenuScreen: add versionLabel | Jérémy Zurcher | 1 | -0/+7 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 2 | -3/+0 |
2015-12-18 | UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust | Jérémy Zurcher | 1 | -13/+13 |
2015-11-21 | MenuScreen: use map_00 | Jérémy Zurcher | 1 | -5/+7 |
2015-11-21 | RustAndDust: load and use only black font | Jérémy Zurcher | 1 | -4/+4 |
2015-11-10 | remove unused constant | Jérémy Zurcher | 1 | -1/+0 |
2015-11-06 | GameScreen -> UnitDock: add drag and implement vertical slide of units | Jérémy Zurcher | 1 | -1/+5 |
2015-11-05 | MenuScreen: do not nullify config.battle, PlayMenu handles it | Jérémy Zurcher | 1 | -2/+0 |
2015-11-05 | menu/screens : use PlayMenu | Jérémy Zurcher | 1 | -15/+15 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 4 | -0/+803 |