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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
/
ch
/
asynk
/
rustanddust
/
screens
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Author
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2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
1
-1
/
+2
2016-01-14
increase code version
v19
Jérémy Zurcher
1
-1
/
+1
2016-01-06
increase code release
v18
Jérémy Zurcher
1
-1
/
+1
2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
1
-2
/
+11
2016-01-04
increase code release
v17
Jérémy Zurcher
1
-1
/
+1
2016-01-04
MenuScreen: set label just at the left of from point
Jérémy Zurcher
1
-2
/
+2
2016-01-03
increase android code release
v16
Jérémy Zurcher
1
-1
/
+1
2015-12-31
increase code version
v15
Jérémy Zurcher
1
-1
/
+1
2015-12-28
update FIXME
Jérémy Zurcher
1
-1
/
+0
2015-12-24
increase version
v14
Jérémy Zurcher
1
-1
/
+1
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
1
-8
/
+11
2015-12-22
MenuScreen: add versionLabel
Jérémy Zurcher
1
-0
/
+7
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
2
-3
/
+0
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-13
/
+13
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
1
-5
/
+7
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-4
/
+4
2015-11-10
remove unused constant
Jérémy Zurcher
1
-1
/
+0
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-1
/
+5
2015-11-05
MenuScreen: do not nullify config.battle, PlayMenu handles it
Jérémy Zurcher
1
-2
/
+0
2015-11-05
menu/screens : use PlayMenu
Jérémy Zurcher
1
-15
/
+15
2015-07-19
welcome RustAndDust
Jérémy Zurcher
4
-0
/
+803