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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
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map
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Author
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2016-06-02
Map5Marshal: do not write player id, this is not network transparent
Jérémy Zurcher
1
-2
/
+0
2016-05-11
Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit
Jérémy Zurcher
1
-10
/
+3
2016-05-10
Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn()
Jérémy Zurcher
1
-1
/
+1
2016-05-10
Marshal: add Mode.PLAYER to load currentPlayer AP
Jérémy Zurcher
1
-0
/
+6
2016-05-10
Map5Marshal: block unitId while loading players
Jérémy Zurcher
1
-0
/
+2
2016-05-10
Map0Hex: add getEntryZone(int) and getExitZone(int)
Jérémy Zurcher
1
-0
/
+10
2016-05-07
Map4Orders: fix unit orientation on replay ENTER order
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Map5Marshal: fix error msg
Jérémy Zurcher
1
-1
/
+1
2016-05-04
StateEngage: doBreakMove() uses buildShortest(Tile)
Jérémy Zurcher
1
-1
/
+1
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
5
-227
/
+276
rewrite ...
2016-05-03
Map0Hex: coding style
Jérémy Zurcher
1
-1
/
+2
2016-04-12
Order: orderId -> id
Jérémy Zurcher
2
-10
/
+10
2016-04-12
Unit: id is private
Jérémy Zurcher
1
-10
/
+10
2016-04-12
Map5Marshal: dump orderId before other attributes
Jérémy Zurcher
1
-2
/
+2
2016-04-12
Order: actionId -> orderId
Jérémy Zurcher
2
-9
/
+9
2016-04-11
Map4Marshal: Engagement orders JSON assists 'a', conflicts with 'a' ↵
Jérémy Zurcher
1
-2
/
+2
activable, rename it 'us'
2016-04-11
Map4Orders: compute activableUnits (break move) only on success
Jérémy Zurcher
1
-4
/
+6
2016-04-11
Map4Orders: code reorder
Jérémy Zurcher
1
-1
/
+1
2016-04-11
Map4Orders: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-07
Map: enable exit Zone when adding it to the map
Jérémy Zurcher
2
-2
/
+3
2016-04-05
Map,Board: Map cleans Collection<Unit> before calling Board methods
Jérémy Zurcher
2
-6
/
+4
2016-03-31
Ctrl: postAnimationsDone() -> postEvent(EventType)
Jérémy Zurcher
1
-1
/
+2
2016-03-31
Ctrl: add Event.Type.ANIMATIONS_DONE and use it
Jérémy Zurcher
1
-3
/
+2
2016-03-31
Board: animationsOver() -> animationsDone()
Jérémy Zurcher
1
-1
/
+1
2016-03-31
Map4Orders: add bounce animation on SET and ENTER orders
Jérémy Zurcher
1
-0
/
+2
2016-03-31
Map3Animations: add addBounceAnimation(Unit, float)
Jérémy Zurcher
1
-0
/
+6
2016-03-31
Map4Orders: remove protected Battle
Jérémy Zurcher
1
-8
/
+6
2016-03-31
Map5Marshal: handle Move.MoveType
Jérémy Zurcher
1
-4
/
+20
2016-03-30
Map4Orders: use RustAndDust.error instead of err.println
Jérémy Zurcher
1
-2
/
+2
2016-03-29
Map4Orders: sync actionId while replaying orders
Jérémy Zurcher
1
-0
/
+1
2016-03-29
Map4Orders: do not show engagement hud on replay
Jérémy Zurcher
1
-1
/
+2
2016-03-29
Order: add int cost
Jérémy Zurcher
2
-0
/
+3
2016-03-29
Map5Marshal: shorten orders element names
Jérémy Zurcher
1
-11
/
+11
2016-03-29
Map4Orders: add prepareReplayLastTurn()
Jérémy Zurcher
1
-0
/
+9
2016-03-29
Map4Orders: enable replay
Jérémy Zurcher
1
-16
/
+69
2016-03-27
Order: add actionId, increased at the end of each action
Jérémy Zurcher
2
-0
/
+6
2016-03-27
Map4Orders: call order.setActivable(activableUnits)
Jérémy Zurcher
1
-0
/
+1
2016-03-27
Map5Marshal: load/unload Order.activable
Jérémy Zurcher
1
-0
/
+12
2016-03-27
Order: remove useless unitCode, unitType, unitHex
Jérémy Zurcher
1
-1
/
+0
2016-03-27
Map4Orders: doPromote removes unit from activableUnits
Jérémy Zurcher
1
-0
/
+1
2016-03-26
Map4Rotate: methods called by States returns boolean
Jérémy Zurcher
1
-23
/
+17
2016-03-24
Map4Orders: code reorder
Jérémy Zurcher
1
-19
/
+19
2016-03-24
Map4Orders: private methods rename
Jérémy Zurcher
1
-4
/
+4
2016-03-23
Map4Orders: cmd -> order
Jérémy Zurcher
1
-17
/
+17
2016-03-23
Map4Orders: engagement, activatedUnits is already filled
Jérémy Zurcher
1
-6
/
+0
2016-03-23
Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnits
Jérémy Zurcher
3
-33
/
+22
2016-03-22
Map5Marshal: add clearMarshalUnits()
Jérémy Zurcher
1
-2
/
+3
2016-03-21
Battle,Map5Marshal: implements util/Marshal
Jérémy Zurcher
1
-46
/
+53
2016-03-21
BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to Battle
Jérémy Zurcher
1
-19
/
+6
2016-03-20
Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb()
Jérémy Zurcher
1
-1
/
+3
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