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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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asynk
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rustanddust
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game
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battles
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Author
Files
Lines
2016-05-10
Marshal: add Mode.PLAYER to load currentPlayer AP
Jérémy Zurcher
1
-1
/
+3
2016-05-10
BattleTest: use map.getExitZone(int) otherwise usExit is null
Jérémy Zurcher
1
-4
/
+2
2016-05-04
Battle: remove Ctrl from BattleCommon fields
Jérémy Zurcher
3
-33
/
+33
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
1
-26
/
+28
rewrite ...
2016-04-11
BattleCommon: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-11
BattleCommon: must load map before Players, to have exit and entry Zones ↵
Jérémy Zurcher
1
-1
/
+1
available
2016-04-07
Map: enable exit Zone when adding it to the map
Jérémy Zurcher
1
-1
/
+0
2016-03-31
Battle: hasReinforcement() -> setNextTurn()
Jérémy Zurcher
3
-23
/
+11
2016-03-22
Battle,Ctrl: move JSON code from BattleCommon to Ctrl
Jérémy Zurcher
1
-25
/
+1
2016-03-22
Battle: unload turnCount into JSON
Jérémy Zurcher
1
-4
/
+10
2016-03-21
Battle,Map5Marshal: implements util/Marshal
Jérémy Zurcher
1
-4
/
+23
2016-03-21
BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to Battle
Jérémy Zurcher
1
-3
/
+16
2016-03-14
DB/BattleCommon: add turnCount
Jérémy Zurcher
1
-2
/
+13
2016-03-14
BattleCommon: loadd(String) sets currentPlayer
Jérémy Zurcher
1
-0
/
+1
2016-03-07
Battle: clean up the API
Jérémy Zurcher
3
-39
/
+41
2016-03-07
Player: remove id from constructor
Jérémy Zurcher
3
-8
/
+10
2016-03-07
BattleCommon: code compression
Jérémy Zurcher
1
-35
/
+6
2016-03-07
BattleCommon: getWinner() first check if one player has no more units
Jérémy Zurcher
1
-3
/
+3
2016-02-29
Battle,Map5Marshal: add boolean full to unload(...)
Jérémy Zurcher
1
-2
/
+2
2016-02-10
BattleCommon: init is one turn, only call map.turnDone() when all is done
Jérémy Zurcher
1
-4
/
+1
2016-02-10
Battle,State: use entry and exit Zones from Unit and Map
Jérémy Zurcher
1
-28
/
+8
2016-02-03
Battle: add void init(Ctrl ctrl, String payload)
Jérémy Zurcher
1
-0
/
+9
2016-02-03
BattleCommon: turnDone() calls map.turnDone() after processing
Jérémy Zurcher
1
-3
/
+4
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
3
-46
/
+46
2016-02-03
BattleCommon: replace Player a, b with Player[2] players
Jérémy Zurcher
3
-10
/
+13
2016-02-02
Battle[Common]: add String unload() and implement it
Jérémy Zurcher
1
-0
/
+6
2016-02-02
BattleCommon: remove empty line
Jérémy Zurcher
1
-1
/
+0
2016-02-01
Battle: add getMap()
Jérémy Zurcher
1
-0
/
+6
2016-01-31
BattleCommon: remove useless Army import
Jérémy Zurcher
1
-1
/
+0
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ↵
Jérémy Zurcher
3
-80
/
+88
player a and b
2016-01-31
Battle: code reorder
Jérémy Zurcher
1
-28
/
+24
2016-01-28
BattleCommon: Factory is final
Jérémy Zurcher
1
-1
/
+2
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
1
-2
/
+3
2016-01-27
Battle: add setPlayerIds
Jérémy Zurcher
1
-0
/
+6
2016-01-27
BattleCommon: getNextPlayer is protected
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
1
-6
/
+1
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵
Jérémy Zurcher
2
-3
/
+3
turn start
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
1
-0
/
+1
2016-01-24
remove useless import statements
Jérémy Zurcher
2
-2
/
+0
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
1
-5
/
+11
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
3
-33
/
+47
2016-01-24
Battles: use add(int, int) instead of add(map.getHex(int, int))
Jérémy Zurcher
2
-25
/
+25
2016-01-24
BattleCommon: add getWinner(int)
Jérémy Zurcher
3
-40
/
+27
2016-01-22
Battles: add _id and description
Jérémy Zurcher
2
-0
/
+9
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
1
-0
/
+7
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
1
-4
/
+4
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
1
-3
/
+3
2016-01-09
use ArrayListIt
Jérémy Zurcher
1
-3
/
+3
2015-12-24
battles: add Battle00
Jérémy Zurcher
2
-1
/
+122
2015-12-23
BattleTest: be a test battle again
Jérémy Zurcher
1
-47
/
+55
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