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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-03 11:57:03 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-03 11:57:03 +0100 |
commit | 94d279a514326f747ccac8c803b4500955c7a368 (patch) | |
tree | 448c3d46dd5257b8e7021cd4a5ebd0d911ccc018 /core/src/ch/asynk/rustanddust/game/battles | |
parent | cbcfb75fbd51915b68c51d15d85fe102a85b50de (diff) | |
download | RustAndDust-94d279a514326f747ccac8c803b4500955c7a368.zip RustAndDust-94d279a514326f747ccac8c803b4500955c7a368.tar.gz |
PawnId/UnitID -> PawnCode/UnitCode
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/battles')
3 files changed, 46 insertions, 46 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java index 4dcf702..1ede61e 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Battle00.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Battle00.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.game.battles; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -67,7 +67,7 @@ public class Battle00 extends BattleCommon private void setupUS(final Player p) { - setUnit(map, p, UnitId.US_AT_GUN, 11, 7, Orientation.SOUTH, null); + setUnit(map, p, UnitCode.US_AT_GUN, 11, 7, Orientation.SOUTH, null); Zone usEntry = new Zone(map, 10); usEntry.orientation = Orientation.SOUTH; @@ -82,14 +82,14 @@ public class Battle00 extends BattleCommon usEntry.add(10, 4); usEntry.add(11, 4); addEntryZone(usEntry); - addReinforcement(p, usEntry, UnitId.US_SHERMAN, true, false); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_SHERMAN); - addReinforcement(p, usEntry, UnitId.US_WOLVERINE, true, false); - addReinforcement(p, usEntry, UnitId.US_WOLVERINE); - addReinforcement(p, usEntry, UnitId.US_PERSHING); - addReinforcement(p, usEntry, UnitId.US_PRIEST); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN, true, false); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_SHERMAN); + addReinforcement(p, usEntry, UnitCode.US_WOLVERINE, true, false); + addReinforcement(p, usEntry, UnitCode.US_WOLVERINE); + addReinforcement(p, usEntry, UnitCode.US_PERSHING); + addReinforcement(p, usEntry, UnitCode.US_PRIEST); } private void setupGE(final Player p) @@ -105,12 +105,12 @@ public class Battle00 extends BattleCommon geEntry.add(3, 5); geEntry.add(4, 5); addEntryZone(geEntry); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV, true, false); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV); - addReinforcement(p, geEntry, UnitId.GE_PANZER_IV, true, false); - addReinforcement(p, geEntry, UnitId.GE_TIGER); - addReinforcement(p, geEntry, UnitId.GE_TIGER); - addReinforcement(p, geEntry, UnitId.GE_WESPE); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV, true, false); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV); + addReinforcement(p, geEntry, UnitCode.GE_PANZER_IV, true, false); + addReinforcement(p, geEntry, UnitCode.GE_TIGER); + addReinforcement(p, geEntry, UnitCode.GE_TIGER); + addReinforcement(p, geEntry, UnitCode.GE_WESPE); } } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 4551d78..354ba29 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -11,7 +11,7 @@ import ch.asynk.rustanddust.game.Map; import ch.asynk.rustanddust.game.Zone; import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.engine.Orientation; @@ -240,38 +240,38 @@ public abstract class BattleCommon implements Battle exit.enable(Hex.EXIT, true); } - protected void addReinforcement(Player player, Zone entryZone, UnitId unitId) + protected void addReinforcement(Player player, Zone entryZone, UnitCode unitCode) { - addReinforcement(player, entryZone, unitId, false, false); + addReinforcement(player, entryZone, unitCode, false, false); } - protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId) + protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitCode unitCode) { - addReinforcement(player, entryZone, exitZone, unitId, false, false); + addReinforcement(player, entryZone, exitZone, unitCode, false, false); } - protected void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace) + protected void addReinforcement(Player player, Zone entryZone, UnitCode unitCode, boolean hq, boolean ace) { - addReinforcement(player, entryZone, null, unitId, hq, ace); + addReinforcement(player, entryZone, null, unitCode, hq, ace); } - protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace) + protected void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitCode unitCode, boolean hq, boolean ace) { - Unit unit = factory.getUnit(unitId, hq, ace); + Unit unit = factory.getUnit(unitCode, hq, ace); player.addReinforcement(unit); unitEntry.put(unit, entryZone); if (exitZone != null) unitExit.put(unit, exitZone); } - protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone) + protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, Zone exitZone) { - return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone); + return setUnit(map, player, unitCode, col, row, orientation, false, false, exitZone); } - protected Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) + protected Unit setUnit(Map map, Player player, UnitCode unitCode, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) { - Unit u = factory.getUnit(unitId, hq, ace); + Unit u = factory.getUnit(unitCode, hq, ace); if (exitZone != null) unitExit.put(u, exitZone); map.setOnBoard(u, map.getHex(col, row), orientation); diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index 8466841..d2279cb 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.game.battles; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Zone; -import ch.asynk.rustanddust.game.Unit.UnitId; +import ch.asynk.rustanddust.game.Unit.UnitCode; import ch.asynk.rustanddust.game.Factory; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.engine.Orientation; @@ -52,7 +52,7 @@ public class BattleTest extends BattleCommon usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s); usEntry.add(map.getHex(12, 6)); addEntryZone(usEntry); - addReinforcement(currentPlayer, usEntry, usExit, UnitId.US_WOLVERINE); + addReinforcement(currentPlayer, usEntry, usExit, UnitCode.US_WOLVERINE); return true; } @@ -77,11 +77,11 @@ public class BattleTest extends BattleCommon private void setupGE(final Player p) { - setUnit(map, p, UnitId.GE_WESPE, 6, 8, Orientation.NORTH, null); - setUnit(map, p, UnitId.GE_TIGER, 5, 2, Orientation.NORTH, null); - setUnit(map, p, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); - setUnit(map, p, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_WESPE, 6, 8, Orientation.NORTH, null); + setUnit(map, p, UnitCode.GE_TIGER, 5, 2, Orientation.NORTH, null); + setUnit(map, p, UnitCode.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); + setUnit(map, p, UnitCode.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); Zone geEntry = new Zone(map, 6); geEntry.orientation = Orientation.NORTH; @@ -90,7 +90,7 @@ public class BattleTest extends BattleCommon geEntry.add(3, 3); geEntry.add(3, 4); addEntryZone(geEntry); - addReinforcement(p, geEntry, UnitId.GE_AT_GUN); + addReinforcement(p, geEntry, UnitCode.GE_AT_GUN); } private void setupUS(final Player p) @@ -102,13 +102,13 @@ public class BattleTest extends BattleCommon usExit.add(12, 6); addExitZone(usExit); - p.casualty(factory.getUnit(UnitId.US_SHERMAN, true, false)); - setUnit(map, p, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); - setUnit(map, p, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); - setUnit(map, p, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); - setUnit(map, p, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); - setUnit(map, p, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); - setUnit(map, p, UnitId.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); + p.casualty(factory.getUnit(UnitCode.US_SHERMAN, true, false)); + setUnit(map, p, UnitCode.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); + setUnit(map, p, UnitCode.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); + setUnit(map, p, UnitCode.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); + setUnit(map, p, UnitCode.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); + setUnit(map, p, UnitCode.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); + setUnit(map, p, UnitCode.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); + setUnit(map, p, UnitCode.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); } } |