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authorJérémy Zurcher <jeremy@asynk.ch>2016-04-07 12:01:18 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-04-07 12:01:18 +0200
commit4712d9d3c617dbd146d4c84f65f64c1dd3c89750 (patch)
tree4e9a2f72350a6c3d721abf4461b5847487911d70 /core/src/ch/asynk/rustanddust/game/battles
parente8b7e90a105a5d16eaba16d4faec406a129e1638 (diff)
downloadRustAndDust-4712d9d3c617dbd146d4c84f65f64c1dd3c89750.zip
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Map: enable exit Zone when adding it to the map
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/battles')
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
index 975cc46..e88600c 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
@@ -227,7 +227,6 @@ public abstract class BattleCommon implements Battle
protected void addExitZone(Zone exit)
{
map.addExitZone(exit);
- exit.enable(Hex.EXIT, true);
}
protected void addReinforcement(Player player, Zone entryZone, UnitCode unitCode)