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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
commitdf57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3 (patch)
tree7a2a8e9f8f6c3a548442229e58168f1293db4baa /assets/tree.png
parent857e8831cf4e25b487a1c390e1f32cef2ca2554d (diff)
downloadgodot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.zip
godot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.tar.gz
implement different terrain type, use elevation, and height to compute LOS
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