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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
commitdf57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3 (patch)
tree7a2a8e9f8f6c3a548442229e58168f1293db4baa /assets
parent857e8831cf4e25b487a1c390e1f32cef2ca2554d (diff)
downloadgodot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.zip
godot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.tar.gz
implement different terrain type, use elevation, and height to compute LOS
Diffstat (limited to 'assets')
-rw-r--r--assets/block.pngbin5029 -> 0 bytes
-rw-r--r--assets/city.pngbin0 -> 14508 bytes
-rw-r--r--assets/mountain.pngbin0 -> 13386 bytes
-rw-r--r--assets/tree.pngbin0 -> 13687 bytes
4 files changed, 0 insertions, 0 deletions
diff --git a/assets/block.png b/assets/block.png
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diff --git a/assets/city.png b/assets/city.png
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diff --git a/assets/mountain.png b/assets/mountain.png
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diff --git a/assets/tree.png b/assets/tree.png
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