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-rw-r--r--Hex.gd51
-rw-r--r--Main.gd6
-rw-r--r--Main.tscn4
-rw-r--r--Map.gd24
-rw-r--r--assets/block.pngbin5029 -> 0 bytes
-rw-r--r--assets/city.pngbin0 -> 14508 bytes
-rw-r--r--assets/mountain.pngbin0 -> 13386 bytes
-rw-r--r--assets/tree.pngbin0 -> 13687 bytes
8 files changed, 56 insertions, 29 deletions
diff --git a/Hex.gd b/Hex.gd
index f06c7bf..f6b615d 100644
--- a/Hex.gd
+++ b/Hex.gd
@@ -3,22 +3,51 @@ extends Tile
class_name Hex, "res://godot/Tile.png"
+var type : int = 0
+
+func _ready() -> void:
+ type = -1
+
func inspect() -> String:
- return "[%d;%d] %s" % [coords.x,coords.y,not blocked]
+ var s : String = 'plain'
+ if type == 2: s = 'city'
+ elif type == 3: s = 'wood'
+ elif type == 4: s = 'mountain'
+ return "%s e:%d h:%d c:%d\n -> [%d;%d]\n -> (%d;%d)" % [s, elevation(), height(), cost(), coords.x, coords.y, position.x, position.y]
+
+func change() -> void:
+ type += 1
+ if type < 2: type = 2
+ if type > 4: type = -1
+ for i in range(2, 5):
+ enable_overlay(i, i == type)
-func block(b : bool) -> void:
- enable_overlay(0, b)
+func cost() -> int:
+ if type == -1: return 1
+ return type - 1
-func is_blocked() -> bool:
- return is_overlay_on(0)
+func height() -> int:
+ if type == 2: return 2
+ elif type == 3: return 1
+ elif type == 4: return 0
+ return 0
+
+func elevation() -> int:
+ if type == 4: return 2
+ return 0
func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
- return is_blocked()
+ var h : int = height() + elevation()
+ if h == 0: return false
+ var e : int = from.elevation()
+ if e > h:
+ if to.elevation() > h: return false
+ return (h * dt / (e - h)) >= (d - dt)
+ h -= e
+ return ((h * d / dt) >= to.elevation() - e)
func show_los(b) -> void:
- if not b:
- enable_overlay(1, false)
- enable_overlay(2, false)
+ if b: enable_overlay((1 if blocked else 0), true)
else:
- if blocked: enable_overlay(2, true)
- else: enable_overlay(1, true)
+ enable_overlay(0, false)
+ enable_overlay(1, false)
diff --git a/Main.gd b/Main.gd
index 7de0300..36affaa 100644
--- a/Main.gd
+++ b/Main.gd
@@ -10,12 +10,12 @@ onready var Camera : Camera2D = $ViewportContainer/Viewport/Camera
func _ready():
UI.get_node("rotate").connect("pressed", Map, "on_rotate")
Map.connect("configure", Camera, "on_configure")
- Map.connect("touched", self, "on_touched")
+ Map.connect("hex_touched", self, "on_hex_touched")
Camera.window = $ViewportContainer/Viewport.size
Map.on_rotate()
-func on_touched(s : String) -> void:
- UI.get_node("Label").set_text(s)
+func on_hex_touched(pos : Vector2, hex : Hex, key : int) -> void:
+ UI.get_node("Info").set_text("\n(%d;%d)\n -> %s\n -> %d" % [int(pos.x), int(pos.y), hex.inspect(), key])
func _unhandled_input(event : InputEvent) -> void:
if event is InputEventMouseMotion:
diff --git a/Main.tscn b/Main.tscn
index fcecad8..74aed48 100644
--- a/Main.tscn
+++ b/Main.tscn
@@ -22,9 +22,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
-[node name="Label" type="Label" parent="UI"]
+[node name="Info" type="Label" parent="UI"]
margin_left = 2.0
-margin_top = 477.0
+margin_top = 501.0
margin_right = 131.0
margin_bottom = 598.0
__meta__ = {
diff --git a/Map.gd b/Map.gd
index 1300304..76edb86 100644
--- a/Map.gd
+++ b/Map.gd
@@ -1,13 +1,16 @@
extends Sprite
signal configure(center, texture_size)
-signal touched(msg)
+signal hex_touched(pos, hex, key)
const MAPH : String = "res://assets/map-h.png"
const MAPV : String = "res://assets/map-v.png"
const BLOCK : String = "res://assets/block.png"
const BLACK : String = "res://assets/black.png"
const GREEN : String = "res://assets/green.png"
+const TREE : String = "res://assets/tree.png"
+const CITY : String = "res://assets/city.png"
+const MOUNT : String = "res://assets/mountain.png"
var drag : Sprite
@@ -35,7 +38,7 @@ func get_tile(coords : Vector2, k : int) -> Tile:
if hexes.has(k): return hexes[k]
var hex : Hex = Hex.new()
hex.rotation_degrees = hex_rotation
- hex.configure(board.center_of(coords), coords, [BLOCK, GREEN, BLACK])
+ hex.configure(board.center_of(coords), coords, [GREEN, BLACK, CITY, TREE, MOUNT])
hexes[k] = hex
$Hexes.add_child(hex)
return hex
@@ -77,7 +80,7 @@ func on_mouse_1(pressed : bool) -> void:
var pos : Vector2 = get_local_mouse_position()
var coords : Vector2 = board.to_map(pos)
if pressed:
- notify(pos, coords)
+ notify(board.get_tile(coords), pos, coords)
if drag == null:
prev = coords
if board.to_map($Tank.position) == coords:
@@ -99,19 +102,14 @@ func on_mouse_2(pressed : bool) -> void:
var pos : Vector2 = get_local_mouse_position()
var coords : Vector2 = board.to_map(pos)
if pressed:
- notify(pos, coords)
var hex : Hex = board.get_tile(coords)
- if not hex.is_blocked(): hex.block(true)
- else: hex.block(false)
+ hex.change()
+ notify(hex, pos, coords)
update_los()
-func notify(pos : Vector2, coords : Vector2) -> void:
- if board.is_on_map(coords):
- var center : Vector2 = board.center_of(coords)
- var key : int = board.key(coords)
- emit_signal("touched","%s\n -> %s\n -> %s\n -> %d" % [pos, coords, center, key])
- else:
- emit_signal("touched", "off board")
+func notify(hex : Hex, pos : Vector2, coords : Vector2) -> void:
+ if board.is_on_map(coords): emit_signal("hex_touched",pos, hex, board.key(coords))
+ else: emit_signal("hex_touched", pos, hex, -1)
func update_los() -> void:
for hex in los:
diff --git a/assets/block.png b/assets/block.png
deleted file mode 100644
index 7704d65..0000000
--- a/assets/block.png
+++ /dev/null
Binary files differ
diff --git a/assets/city.png b/assets/city.png
new file mode 100644
index 0000000..35ef9a3
--- /dev/null
+++ b/assets/city.png
Binary files differ
diff --git a/assets/mountain.png b/assets/mountain.png
new file mode 100644
index 0000000..ebc224b
--- /dev/null
+++ b/assets/mountain.png
Binary files differ
diff --git a/assets/tree.png b/assets/tree.png
new file mode 100644
index 0000000..b3300a4
--- /dev/null
+++ b/assets/tree.png
Binary files differ