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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 17:03:28 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 17:03:28 +0200 |
commit | df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3 (patch) | |
tree | 7a2a8e9f8f6c3a548442229e58168f1293db4baa /assets/city.png | |
parent | 857e8831cf4e25b487a1c390e1f32cef2ca2554d (diff) | |
download | godot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.zip godot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.tar.gz |
implement different terrain type, use elevation, and height to compute LOS
Diffstat (limited to 'assets/city.png')
-rw-r--r-- | assets/city.png | bin | 0 -> 14508 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/assets/city.png b/assets/city.png Binary files differnew file mode 100644 index 0000000..35ef9a3 --- /dev/null +++ b/assets/city.png |