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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-09 17:03:28 +0200
commitdf57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3 (patch)
tree7a2a8e9f8f6c3a548442229e58168f1293db4baa /Main.tscn
parent857e8831cf4e25b487a1c390e1f32cef2ca2554d (diff)
downloadgodot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.zip
godot-hexgrid-df57b3be4e9a8c3ed3d5d14b4b4f1e2ef7629cd3.tar.gz
implement different terrain type, use elevation, and height to compute LOS
Diffstat (limited to 'Main.tscn')
-rw-r--r--Main.tscn4
1 files changed, 2 insertions, 2 deletions
diff --git a/Main.tscn b/Main.tscn
index fcecad8..74aed48 100644
--- a/Main.tscn
+++ b/Main.tscn
@@ -22,9 +22,9 @@ __meta__ = {
"_edit_use_anchors_": false
}
-[node name="Label" type="Label" parent="UI"]
+[node name="Info" type="Label" parent="UI"]
margin_left = 2.0
-margin_top = 477.0
+margin_top = 501.0
margin_right = 131.0
margin_bottom = 598.0
__meta__ = {