Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-01-15 | Assets : update, add engineer with png and ogg, ttf | Jérémy Zurcher | 1 | -2/+14 | |
2018-12-07 | AnimationScreen : test looping sound in MoveAnimation | Jérémy Zurcher | 2 | -1/+4 | |
2018-11-24 | Dice : add roll sound | Jérémy Zurcher | 3 | -18/+25 | |
2018-11-23 | add Dice : demo predictible dice roll | Jérémy Zurcher | 3 | -1/+98 | |
2018-11-23 | FramedSprite : add x,y,a .. vars | Jérémy Zurcher | 1 | -4/+4 | |
2018-11-22 | AnimationScreen : test sounds in ShellFireAnimation | Jérémy Zurcher | 2 | -2/+13 | |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation configurations | Jérémy Zurcher | 1 | -3/+6 | |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation | Jérémy Zurcher | 1 | -0/+14 | |
2018-11-20 | Assets : add shell_fire.png and explosions.png | Jérémy Zurcher | 1 | -0/+6 | |
2018-11-18 | AnimationsScreen : use AnimationBatch and FadeAnimation | Jérémy Zurcher | 1 | -5/+31 | |
2018-11-15 | Animation : add public default void draw(Batch) { } | Jérémy Zurcher | 1 | -2/+3 | |
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves. | |||||
2018-10-18 | AnimationScreen : use Tile Overlay on MoveAnimation | Jérémy Zurcher | 1 | -2/+15 | |
2018-10-18 | add assets/hex-overlays | Jérémy Zurcher | 1 | -0/+3 | |
2018-10-18 | kill pieces subdirectory for now | Jérémy Zurcher | 2 | -2/+2 | |
2018-10-18 | AnimationsScre : use MoveAnimation.onTileChange(…) callback | Jérémy Zurcher | 1 | -1/+1 | |
2018-10-17 | AnimationScreen : test MoveAnimation | Jérémy Zurcher | 1 | -0/+34 | |
2018-10-16 | AnimationsScreen : follow the white rabbit | Jérémy Zurcher | 1 | -3/+3 | |
2018-10-14 | animations : clean up | Jérémy Zurcher | 1 | -1/+1 | |
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff | |||||
2018-10-13 | AnimationsScreen : get rid of state, use AnimationSequence | Jérémy Zurcher | 1 | -32/+16 | |
2018-10-11 | BounceAnimation : support optional rotation movement | Jérémy Zurcher | 1 | -1/+1 | |
2018-10-10 | BoardScreen,AnimationScreen : use Orientation | Jérémy Zurcher | 2 | -3/+11 | |
2018-10-09 | use pieces/Piece | Jérémy Zurcher | 2 | -15/+3 | |
2018-10-09 | assets : switch from sherman.png to panzer.png | Jérémy Zurcher | 5 | -21/+21 | |
2018-10-08 | AnimationsScreen : demo BounceAnimation | Jérémy Zurcher | 2 | -32/+30 | |
2018-10-08 | AbstractScreen : the screen set the glViewport at construction | Jérémy Zurcher | 1 | -0/+3 | |
2018-10-08 | Revert "BoardScreen : be sure to reset glViewport when exiting" | Jérémy Zurcher | 1 | -1/+0 | |
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad. | |||||
2018-10-08 | ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards | Jérémy Zurcher | 2 | -4/+4 | |
2018-10-04 | BoardScreen : remove useless DEBUG constant | Jérémy Zurcher | 1 | -3/+0 | |
2018-10-04 | add and plug AnimationsScreen | Jérémy Zurcher | 3 | -2/+130 | |
2018-10-04 | AbstractScreen : get rid of feed() | Jérémy Zurcher | 4 | -22/+11 | |
2018-10-04 | AbstractScreen : resize(int,int) -> resize(int,int,float) | Jérémy Zurcher | 3 | -5/+16 | |
2018-10-03 | tabletop -> boardgame | Jérémy Zurcher | 8 | -0/+960 | |