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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-11 17:47:25 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-11 17:47:25 +0200
commite612a7e78883c91b008d97585f1e4f73d773d490 (patch)
treec4a52797511a403aa1f40be6cd88309473f90839 /test/src/ch/asynk/gdx/boardgame
parent519ad40a1703ef064a068ab0cd759d62c72d09e1 (diff)
downloadgdx-boardgame-e612a7e78883c91b008d97585f1e4f73d773d490.zip
gdx-boardgame-e612a7e78883c91b008d97585f1e4f73d773d490.tar.gz
BounceAnimation : support optional rotation movement
Diffstat (limited to 'test/src/ch/asynk/gdx/boardgame')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index b21da4d..010506e 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -61,7 +61,7 @@ public class AnimationsScreen extends AbstractScreen
{
switch (state) {
case BOUNCE:
- animation = BounceAnimation.get(panzer, 2f, 3f);
+ animation = BounceAnimation.get(panzer, 2f, 3f, -1);
case DONE:
app.switchToMenu();
}