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authorJérémy Zurcher <jeremy@asynk.ch>2018-11-22 16:18:22 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2018-11-22 16:18:22 +0100
commit5591bf3f826eff842e019bc82db5ae53aacba416 (patch)
treec994170722bec7533ea5e52b71c2b2abdc4a632a /test/src/ch/asynk/gdx/boardgame
parent9cbb7c7ba61c6f5d562ee81f13ba53d4aa6e9849 (diff)
downloadgdx-boardgame-5591bf3f826eff842e019bc82db5ae53aacba416.zip
gdx-boardgame-5591bf3f826eff842e019bc82db5ae53aacba416.tar.gz
AnimationScreen : test sounds in ShellFireAnimation
Diffstat (limited to 'test/src/ch/asynk/gdx/boardgame')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java8
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Assets.java7
2 files changed, 13 insertions, 2 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index 6fff822..27295e6 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -55,10 +55,14 @@ public class AnimationsScreen extends AbstractScreen
AnimationBatch batch;
ShellFireAnimation.register("cfg0", 1f, 66f, 400f, 1.3f, 1f,
app.assets.getTexture(app.assets.SHELL_FIRE), 1, 8,
- app.assets.getTexture(app.assets.EXPLOSIONS), 16, 8);
+ app.assets.getTexture(app.assets.EXPLOSIONS), 16, 8,
+ app.assets.getSound(app.assets.SHELL_FIRE_SND),
+ app.assets.getSound(app.assets.EXPLOSION_SND));
ShellFireAnimation.register("cfg1", .5f, 11f, 500f, .8f, 1f,
app.assets.getTexture(app.assets.SHELL_FIRE), 1, 8,
- app.assets.getTexture(app.assets.EXPLOSIONS), 16, 8);
+ app.assets.getTexture(app.assets.EXPLOSIONS), 16, 8,
+ app.assets.getSound(app.assets.SHELL_FIRE_SND),
+ app.assets.getSound(app.assets.EXPLOSION_SND));
animations = AnimationSequence.obtain(10);
animations.add(BounceAnimation.obtain(panzer, 2f, 3f, -1));
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Assets.java b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
index d7e9a1b..e1b4023 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/Assets.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
@@ -1,5 +1,6 @@
package ch.asynk.gdx.boardgame.test;
+import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
import com.badlogic.gdx.graphics.Texture;
@@ -25,7 +26,9 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
public static final String PANZER = "panzer.png";
public static final String HEX_OVERLAYS = "hex-overlays.atlas";
public static final String SHELL_FIRE = "shell_fire.png";
+ public static final String SHELL_FIRE_SND = "shell_fire.ogg";
public static final String EXPLOSIONS = "explosions.png";
+ public static final String EXPLOSION_SND = "explosion.ogg";
private final FreeTypeFontLoaderParameter params20;
private final FreeTypeFontLoaderParameter params25;
@@ -73,7 +76,9 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
load(FONT_25, BitmapFont.class, params25);
load(HEX_OVERLAYS, TextureAtlas.class);
load(SHELL_FIRE, Texture.class);
+ load(SHELL_FIRE_SND, Sound.class);
load(EXPLOSIONS, Texture.class);
+ load(EXPLOSION_SND, Sound.class);
}
public void unloadApp()
@@ -88,6 +93,8 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
unload(FONT_25);
unload(HEX_OVERLAYS);
unload(SHELL_FIRE);
+ unload(SHELL_FIRE_SND);
unload(EXPLOSIONS);
+ unload(EXPLOSION_SND);
}
}