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path: root/test/src/ch/asynk/gdx/boardgame
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2019-12-17UiScreen : implement drawDebug enabled with AbstractScreen.DEBUGJérémy Zurcher2-0/+23
2019-12-17test : fix OrthographicCamera usage and Root resizingJérémy Zurcher4-27/+7
2019-12-17test : rewrite UiScreen, do not reuse one ButtonJérémy Zurcher1-30/+55
2019-12-03Board : implements distance for Hex and Square boardsJérémy Zurcher1-0/+8
2019-01-15AnimationsScreen : test burst fire animationJérémy Zurcher1-23/+33
2019-01-15Assets : update, add engineer with png and ogg, ttfJérémy Zurcher1-2/+14
2018-12-07AnimationScreen : test looping sound in MoveAnimationJérémy Zurcher2-1/+4
2018-11-24Dice : add roll soundJérémy Zurcher3-18/+25
2018-11-23add Dice : demo predictible dice rollJérémy Zurcher3-1/+98
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher1-4/+4
2018-11-22AnimationScreen : test sounds in ShellFireAnimationJérémy Zurcher2-2/+13
2018-11-20AnimationsScreen : demo ShellFireAnimation configurationsJérémy Zurcher1-3/+6
2018-11-20AnimationsScreen : demo ShellFireAnimationJérémy Zurcher1-0/+14
2018-11-20Assets : add shell_fire.png and explosions.pngJérémy Zurcher1-0/+6
2018-11-18AnimationsScreen : use AnimationBatch and FadeAnimationJérémy Zurcher1-5/+31
2018-11-15Animation : add public default void draw(Batch) { }Jérémy Zurcher1-2/+3
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-10-18AnimationScreen : use Tile Overlay on MoveAnimationJérémy Zurcher1-2/+15
2018-10-18add assets/hex-overlaysJérémy Zurcher1-0/+3
2018-10-18kill pieces subdirectory for nowJérémy Zurcher2-2/+2
2018-10-18AnimationsScre : use MoveAnimation.onTileChange(…) callbackJérémy Zurcher1-1/+1
2018-10-17AnimationScreen : test MoveAnimationJérémy Zurcher1-0/+34
2018-10-16AnimationsScreen : follow the white rabbitJérémy Zurcher1-3/+3
2018-10-14animations : clean upJérémy Zurcher1-1/+1
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff
2018-10-13AnimationsScreen : get rid of state, use AnimationSequenceJérémy Zurcher1-32/+16
2018-10-11BounceAnimation : support optional rotation movementJérémy Zurcher1-1/+1
2018-10-10BoardScreen,AnimationScreen : use OrientationJérémy Zurcher2-3/+11
2018-10-09use pieces/PieceJérémy Zurcher2-15/+3
2018-10-09assets : switch from sherman.png to panzer.pngJérémy Zurcher5-21/+21
2018-10-08AnimationsScreen : demo BounceAnimationJérémy Zurcher2-32/+30
2018-10-08AbstractScreen : the screen set the glViewport at constructionJérémy Zurcher1-0/+3
2018-10-08Revert "BoardScreen : be sure to reset glViewport when exiting"Jérémy Zurcher1-1/+0
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
2018-10-08ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boardsJérémy Zurcher2-4/+4
2018-10-04BoardScreen : remove useless DEBUG constantJérémy Zurcher1-3/+0
2018-10-04add and plug AnimationsScreenJérémy Zurcher3-2/+130
2018-10-04AbstractScreen : get rid of feed()Jérémy Zurcher4-22/+11
2018-10-04AbstractScreen : resize(int,int) -> resize(int,int,float)Jérémy Zurcher3-5/+16
2018-10-03tabletop -> boardgameJérémy Zurcher8-0/+960