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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
animations
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Author
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2018-11-14
remove useless import statements
Jérémy Zurcher
2
-4
/
+0
2018-11-14
add AnimationBatch
Jérémy Zurcher
1
-0
/
+82
2018-11-14
TimedAnimation : add float elapsed parameter to update(…)
Jérémy Zurcher
3
-5
/
+8
2018-10-18
MoveAnimation : notify on start and end of animation
Jérémy Zurcher
1
-3
/
+11
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
2
-2
/
+2
2018-10-18
MoveAnimation : code simplification
Jérémy Zurcher
1
-4
/
+2
2018-10-18
MoveAnimation : implement onTileChange(Piece, Path) callback
Jérémy Zurcher
1
-2
/
+18
2018-10-17
add MoveAnimation
Jérémy Zurcher
1
-0
/
+111
2018-10-16
animation : get() -> obtain() (avoid clash with Collection.get())
Jérémy Zurcher
3
-3
/
+3
2018-10-14
animations : clean up
Jérémy Zurcher
4
-27
/
+39
2018-10-13
add DelayAnimation
Jérémy Zurcher
1
-0
/
+26
2018-10-13
AnimationSequence : small improvements
Jérémy Zurcher
1
-10
/
+12
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-4
/
+26
2018-10-11
TimedAnimation : optimize
Jérémy Zurcher
2
-21
/
+19
2018-10-09
use pieces/Piece
Jérémy Zurcher
1
-9
/
+9
2018-10-08
add animations
Jérémy Zurcher
4
-0
/
+215