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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2018-10-09
add pieces/Piece and Overlays
Jérémy Zurcher
2
-0
/
+130
2018-10-09
ui/Element : adapt to Positionable interface
Jérémy Zurcher
1
-2
/
+7
2018-10-09
clean up basic interfaces
Jérémy Zurcher
5
-2
/
+12
2018-10-09
assets : switch from sherman.png to panzer.png
Jérémy Zurcher
7
-21
/
+21
2018-10-08
AnimationsScreen : demo BounceAnimation
Jérémy Zurcher
2
-32
/
+30
2018-10-08
add animations
Jérémy Zurcher
4
-0
/
+215
2018-10-08
Drawable,Paddable,Posisionable,Scalable : split interfaces
Jérémy Zurcher
5
-11
/
+31
2018-10-08
AbstractScreen : the screen set the glViewport at construction
Jérémy Zurcher
1
-0
/
+3
2018-10-08
Revert "BoardScreen : be sure to reset glViewport when exiting"
Jérémy Zurcher
1
-1
/
+0
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
2018-10-08
ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utils
Jérémy Zurcher
6
-6
/
+6
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
7
-17
/
+9
2018-10-04
BoardScreen : remove useless DEBUG constant
Jérémy Zurcher
1
-3
/
+0
2018-10-04
add and plug AnimationsScreen
Jérémy Zurcher
3
-2
/
+130
2018-10-04
AbstractScreen : get rid of feed()
Jérémy Zurcher
4
-22
/
+11
2018-10-04
AbstractScreen : resize(int,int) -> resize(int,int,float)
Jérémy Zurcher
3
-5
/
+16
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
32
-52
/
+52
2018-10-03
BoardScreen : fix typo
Jérémy Zurcher
2
-2
/
+3
2018-10-03
BoardScreen : be sure to reset glViewport when exiting
Jérémy Zurcher
1
-0
/
+1
2018-10-03
Camera : add void applyScreenViewport()
Jérémy Zurcher
1
-1
/
+6
2018-10-03
BoardScreen : use Root
Jérémy Zurcher
1
-1
/
+9
2018-10-03
Camera : fix hudInBoard logic
Jérémy Zurcher
1
-6
/
+6
2018-10-03
ui/Root : add resize(Rectangle)
Jérémy Zurcher
1
-0
/
+7
2018-10-03
Camera : applyMapViewport() -> applyBoardViewport()
Jérémy Zurcher
2
-3
/
+3
2018-10-02
test : extract AbstractScreen from Board,Menu,UiScreen
Jérémy Zurcher
4
-395
/
+263
2018-10-02
test : fix path to respect package name
Jérémy Zurcher
7
-1
/
+0
2018-10-02
welcome MenuScreen, BoardScreen and UiScreen
Jérémy Zurcher
8
-534
/
+751
2018-10-01
LoadingScreen : code cleanup
Jérémy Zurcher
1
-4
/
+6
2018-10-01
add ui/Menu
Jérémy Zurcher
1
-0
/
+126
2018-10-01
Label : a call to setPadding() must also recompute width and height
Jérémy Zurcher
3
-3
/
+5
2018-10-01
GameScreen : paused cannot block resize()
Jérémy Zurcher
1
-2
/
+3
2018-10-01
Root/Assembly : call computeGeometry(), add x,y in resize()
Jérémy Zurcher
2
-1
/
+7
2018-09-30
GameHud : no more updates
Jérémy Zurcher
1
-6
/
+8
2018-09-30
ui : introduce tainted, get rid of manual update()
Jérémy Zurcher
6
-41
/
+45
2018-09-27
update README
Jérémy Zurcher
1
-5
/
+15
2018-09-20
add sherman unit to tests
Jérémy Zurcher
3
-0
/
+7
2018-09-20
TriangleBoard : fix centerOf(…)
Jérémy Zurcher
1
-2
/
+8
2018-09-15
namespecat gdx.board -> gdx.tabletop
Jérémy Zurcher
30
-46
/
+46
2018-09-14
add generated loading assets
Jérémy Zurcher
2
-0
/
+34
2018-09-14
add tests for TriangleBoard
Jérémy Zurcher
5
-6
/
+39
2018-09-14
add TriangleBoard
Jérémy Zurcher
2
-1
/
+105
2018-09-14
GameScreen : enable debug only in UI state
Jérémy Zurcher
1
-2
/
+2
2018-09-14
coding style
Jérémy Zurcher
1
-12
/
+4
2018-09-14
SquareBoard : support negative coords
Jérémy Zurcher
1
-2
/
+6
2018-09-14
Hex/Square Board : values are final
Jérémy Zurcher
2
-13
/
+13
2018-09-14
clean assets build
Jérémy Zurcher
2
-15
/
+5
2018-09-14
GameScreen : disable debug drawing
Jérémy Zurcher
1
-1
/
+1
2018-09-14
GameHud : fix drawing of SQUARE state
Jérémy Zurcher
1
-0
/
+1
2018-09-14
ch/asynk/zproject/engine -> ch/asynk/gdx/board
Jérémy Zurcher
24
-35
/
+35
2018-09-14
desktop -> test
Jérémy Zurcher
13
-39
/
+6
2018-09-13
namespace desktop -> test, move classes into desktop dir
Jérémy Zurcher
9
-11
/
+10
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