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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
6
-1
/
+88
2019-12-02
Piece : syntax
Jérémy Zurcher
1
-2
/
+2
2019-12-02
Merge pull request #2 from SimonIT/gwt-compatibility
Jérémy Zurcher
6
-6
/
+39
2019-12-01
fix indentation
SimonIT
1
-3
/
+3
2019-12-01
Link to javadocs
SimonIT
1
-0
/
+4
2019-12-01
Some install instructions
SimonIT
1
-0
/
+27
2019-11-30
add assets directory to resources to not have to change the working directory
SimonIT
1
-0
/
+1
2019-11-30
remove string format, it's not available on gwt
SimonIT
4
-6
/
+7
2019-11-27
update README
Jérémy Zurcher
1
-0
/
+1
2019-11-27
Merge pull request #1 from SimonIT/jitpack-preperations
Jérémy Zurcher
7
-3
/
+31
2019-11-26
fix wrong task
SimonIT
1
-1
/
+1
2019-11-26
Add gwt compatibility
SimonIT
5
-0
/
+11
2019-11-26
make this framework deliver source and javadoc jars, renamed build to generat...
SimonIT
3
-3
/
+20
2019-01-15
AnimationsScreen : test burst fire animation
Jérémy Zurcher
1
-23
/
+33
2019-01-15
Assets : update, add engineer with png and ogg, ttf
Jérémy Zurcher
7
-2
/
+14
2019-01-15
ShellFireAnimation -> ShotAnimation and FireAnimation
Jérémy Zurcher
4
-267
/
+382
2019-01-15
FramedSprite : fix shared TextureRegion between instances
Jérémy Zurcher
1
-2
/
+3
2018-12-07
ShellFireAnimation : Shoot -> Fire
Jérémy Zurcher
2
-9
/
+9
2018-12-07
AnimationScreen : test looping sound in MoveAnimation
Jérémy Zurcher
3
-1
/
+4
2018-12-07
MoveAnimation : add Sound support
Jérémy Zurcher
1
-5
/
+19
2018-12-07
MoveAnimation : fix notify, it is set by setNextMove()
Jérémy Zurcher
1
-1
/
+0
2018-11-24
Dice : add roll sound
Jérémy Zurcher
3
-18
/
+25
2018-11-23
add Dice : demo predictible dice roll
Jérémy Zurcher
5
-1
/
+98
2018-11-23
FramedSprite : add static trim and offset
Jérémy Zurcher
1
-0
/
+19
2018-11-23
FramedSprite : implement Positionable
Jérémy Zurcher
1
-1
/
+32
2018-11-23
Positionable : give default centerOn() implementation
Jérémy Zurcher
2
-6
/
+5
2018-11-23
FramedSprite : add x,y,a .. vars
Jérémy Zurcher
3
-64
/
+87
2018-11-22
AnimationScreen : test sounds in ShellFireAnimation
Jérémy Zurcher
4
-2
/
+13
2018-11-22
ShellFireAnimation : support fire and explosion sounds
Jérémy Zurcher
1
-4
/
+20
2018-11-22
Assets : support Sound
Jérémy Zurcher
1
-0
/
+6
2018-11-20
AnimationsScreen : demo ShellFireAnimation configurations
Jérémy Zurcher
1
-3
/
+6
2018-11-20
AnimationsScreen : demo ShellFireAnimation
Jérémy Zurcher
1
-0
/
+14
2018-11-20
add ShellFireAnimation
Jérémy Zurcher
1
-0
/
+246
2018-11-20
Assets : add shell_fire.png and explosions.png
Jérémy Zurcher
3
-0
/
+6
2018-11-20
Piece : add getShootingPoint() and getImpactPoint()
Jérémy Zurcher
1
-0
/
+21
2018-11-20
BounceAnimation : use MathUtils
Jérémy Zurcher
1
-3
/
+2
2018-11-19
TimedAnimation : add comments about usage of begin()
Jérémy Zurcher
1
-1
/
+4
2018-11-18
AnimationsScreen : use AnimationBatch and FadeAnimation
Jérémy Zurcher
1
-5
/
+31
2018-11-18
add FadeAnimation
Jérémy Zurcher
1
-0
/
+56
2018-11-15
Animation : add public default void draw(Batch) { }
Jérémy Zurcher
5
-26
/
+6
2018-11-15
FramedSprite : do not call dispose() on Texture
Jérémy Zurcher
1
-7
/
+1
2018-11-15
TimedAnimation : update(…) -> update(float delta), percent and elapsed are ...
Jérémy Zurcher
3
-7
/
+7
2018-11-14
AnimationBatch : remove debug System.err.println
Jérémy Zurcher
1
-1
/
+0
2018-11-14
add FramedSprite
Jérémy Zurcher
1
-0
/
+37
2018-11-14
remove useless import statements
Jérémy Zurcher
4
-7
/
+0
2018-11-14
add AnimationBatch
Jérémy Zurcher
1
-0
/
+82
2018-11-14
TimedAnimation : add float elapsed parameter to update(…)
Jérémy Zurcher
3
-5
/
+8
2018-10-23
Add LICENSE
Jérémy Zurcher
1
-0
/
+21
2018-10-18
AnimationScreen : use Tile Overlay on MoveAnimation
Jérémy Zurcher
1
-2
/
+15
2018-10-18
Path : set to = null, when end is reached
Jérémy Zurcher
1
-0
/
+1
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