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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-03 11:46:36 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-12-03 11:46:36 +0100
commite3cd5c9c5ddba426f725a4ba6c64b59fc4db9718 (patch)
tree9aa8976cd8f20e4ba0c1074ad5f81dbc80d0af3c
parent5b60a935ad1f82ae08c936df5e1e9b2c7c709de7 (diff)
downloadgdx-boardgame-e3cd5c9c5ddba426f725a4ba6c64b59fc4db9718.zip
gdx-boardgame-e3cd5c9c5ddba426f725a4ba6c64b59fc4db9718.tar.gz
Board : implements distance for Hex and Square boards
-rw-r--r--TODO.md7
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/Board.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java34
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java16
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java16
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java8
6 files changed, 88 insertions, 1 deletions
diff --git a/TODO.md b/TODO.md
index c6ae8c7..7f56bb2 100644
--- a/TODO.md
+++ b/TODO.md
@@ -2,10 +2,15 @@
- UI widgets
- list
- scrollbale vert/horiz
+
- Algos
- - Distance
- Adjacents
- Line Of Sight
- Reachable Tiles ::: BFS
- Shortest Path ::: A*
+
+ - TriangleMap
+ - Distance
+
- CircleMap
+ - everything
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/Board.java b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
index 1037842..4043849 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/Board.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/Board.java
@@ -7,4 +7,12 @@ public interface Board
public int[] getAngles();
public void centerOf(int x, int y, Vector2 v);
public void toBoard(float x, float y, Vector2 v);
+ public float distance(int x0, int y0, int x1, int y1, Geometry geometry);
+
+ enum Geometry
+ {
+ EUCLIDEAN,
+ TAXICAB,
+ TCHEBYCHEV
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index c78fb77..6a409ad 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -144,4 +144,38 @@ public class HexBoard implements Board
v.set(col, row);
}
+
+ @Override public float distance(int x0, int y0, int x1, int y1, Geometry geometry)
+ {
+ if (geometry == Board.Geometry.EUCLIDEAN) {
+ int dx = (x1 - x0);
+ int dy = (y1 - y0);
+
+ if (dx == 0) {
+ return Math.abs(dy);
+ }
+ else if (dy == 0 || dx == dy) {
+ return Math.abs(dx);
+ }
+ float fdx = dx - dy / 2f;
+ float fdy = dy * 0.86602f;
+ return (float)Math.sqrt((fdx * fdx) + (fdy * fdy));
+ } else {
+ int dx = Math.abs(x1 - x0);
+ int dy = Math.abs(y1 - y0);
+ int dz = Math.abs((x0 - y0) - (x1 - y1));
+
+ if (dx > dy) {
+ if (dx > dz)
+ return dx;
+ else
+ return dz;
+ } else {
+ if (dy > dz)
+ return dy;
+ else
+ return dz;
+ }
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
index 665d1ca..5a7d2b8 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/SquareBoard.java
@@ -42,4 +42,20 @@ public class SquareBoard implements Board
v.set(col, row);
}
+
+ @Override public float distance(int x0, int y0, int x1, int y1, Geometry geometry)
+ {
+ int dx = Math.abs(x1 - x0);
+ int dy = Math.abs(y1 - y0);
+
+ switch (geometry) {
+ case EUCLIDEAN:
+ return (float)Math.sqrt((dx * dx) + (dy * dy));
+ case TAXICAB:
+ return dx + dy;
+ case TCHEBYCHEV:
+ return (dx > dy ? dx : dy);
+ }
+ return -1;
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
index 1fbd034..4be04f3 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/TriangleBoard.java
@@ -116,4 +116,20 @@ public class TriangleBoard implements Board
v.set(col, row);
}
+
+ @Override public float distance(int x0, int y0, int x1, int y1, Geometry geometry)
+ {
+ int dx = Math.abs(x1 - x0);
+ int dy = Math.abs(y1 - y0);
+
+ switch (geometry) {
+ case EUCLIDEAN:
+ return 0; // FIXME
+ case TAXICAB:
+ return dx + dy; // move should only be allowed through the 3 sides not through de vertices
+ case TCHEBYCHEV:
+ return dx + dy;
+ }
+ return -1;
+ }
}
diff --git a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
index 613fe57..85b57c9 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
@@ -21,6 +21,7 @@ public class BoardScreen extends AbstractScreen
{
private final Assets assets;
private final Piece panzer;
+ private final Vector2 pos;
private final Vector2 v;
public Texture map;
public Board board;
@@ -33,6 +34,7 @@ public class BoardScreen extends AbstractScreen
public MyBoard(final Assets assets)
{
this.assets = assets;
+ this.pos = new Vector2();
this.v = new Vector2();
this.panzer = new Piece(assets.getTexture(assets.PANZER));
}
@@ -45,6 +47,7 @@ public class BoardScreen extends AbstractScreen
public void reset()
{
+ pos.set(0, 0);
board.centerOf(0, 0, v);
panzer.centerOn(v.x, v.y);
panzer.setRotation(Orientation.DEFAULT.r());
@@ -54,6 +57,11 @@ public class BoardScreen extends AbstractScreen
{
board.toBoard(x, y, v);
GdxBoardTest.debug("BoardScreen", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y));
+ float d0 = board.distance((int)pos.x, (int)pos.y, (int)v.x, (int)v.y, Board.Geometry.TCHEBYCHEV);
+ float d1 = board.distance((int)pos.x, (int)pos.y, (int)v.x, (int)v.y, Board.Geometry.TAXICAB);
+ float d2 = board.distance((int)pos.x, (int)pos.y, (int)v.x, (int)v.y, Board.Geometry.EUCLIDEAN);
+ GdxBoardTest.debug("BoardScreen", String.format(" from [%d;%d] => %d :: %d :: %f", (int)pos.x, (int)pos.y, (int)d0, (int)d1, d2));
+ pos.set(v);
board.centerOf((int)v.x, (int)v.y, v);
panzer.centerOn(v.x, v.y);
panzer.setRotation(Orientation.fromR(panzer.getRotation()).left().r());