Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-10-18 | README, TODO | Jérémy Zurcher | 2 | -23/+21 | |
2018-10-18 | MoveAnimation : code simplification | Jérémy Zurcher | 1 | -4/+2 | |
2018-10-18 | AnimationsScre : use MoveAnimation.onTileChange(…) callback | Jérémy Zurcher | 1 | -1/+1 | |
2018-10-18 | MoveAnimation : implement onTileChange(Piece, Path) callback | Jérémy Zurcher | 1 | -2/+18 | |
2018-10-18 | Path : add private Tile from and to | Jérémy Zurcher | 1 | -10/+25 | |
2018-10-17 | WIP | Jérémy Zurcher | 1 | -0/+6 | |
2018-10-17 | AnimationScreen : test MoveAnimation | Jérémy Zurcher | 1 | -0/+34 | |
2018-10-17 | add MoveAnimation | Jérémy Zurcher | 1 | -0/+111 | |
2018-10-17 | add Path | Jérémy Zurcher | 1 | -0/+85 | |
2018-10-17 | Piece : add methods needed for futur MoveAnimation | Jérémy Zurcher | 1 | -0/+29 | |
void getPosOn(Tile tile, Orientation orientation, Vector3 v) void setPosition(float x, float y, float r) boolean isOn(Tile tile) boolean isFacing(Orientation orientation) | |||||
2018-10-17 | Orientation : add fromTiles(Tile, Tile) | Jérémy Zurcher | 1 | -0/+7 | |
2018-10-17 | add Tile with minimum features | Jérémy Zurcher | 1 | -0/+18 | |
2018-10-16 | AnimationsScreen : follow the white rabbit | Jérémy Zurcher | 1 | -3/+3 | |
2018-10-16 | animation : get() -> obtain() (avoid clash with Collection.get()) | Jérémy Zurcher | 3 | -3/+3 | |
2018-10-16 | Collection : add current() | Jérémy Zurcher | 2 | -0/+7 | |
2018-10-14 | animations : clean up | Jérémy Zurcher | 5 | -28/+40 | |
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff | |||||
2018-10-14 | assets : update panzer orientation to follow 0° normalisation | Jérémy Zurcher | 1 | -0/+0 | |
2018-10-14 | Orientation : normalize 0° is facing East | Jérémy Zurcher | 4 | -33/+36 | |
2018-10-13 | AnimationsScreen : get rid of state, use AnimationSequence | Jérémy Zurcher | 1 | -32/+16 | |
2018-10-13 | add DelayAnimation | Jérémy Zurcher | 1 | -0/+26 | |
2018-10-13 | AnimationSequence : small improvements | Jérémy Zurcher | 1 | -10/+12 | |
2018-10-11 | BounceAnimation : support optional rotation movement | Jérémy Zurcher | 2 | -5/+27 | |
2018-10-11 | TimedAnimation : optimize | Jérémy Zurcher | 2 | -21/+19 | |
2018-10-11 | Scalable : add float gitScale() | Jérémy Zurcher | 3 | -0/+11 | |
2018-10-11 | Rotable : add float getRotation() | Jérémy Zurcher | 2 | -0/+6 | |
2018-10-10 | BoardScreen,AnimationScreen : use Orientation | Jérémy Zurcher | 2 | -3/+11 | |
2018-10-10 | add Orientation | Jérémy Zurcher | 6 | -5/+137 | |
2018-10-09 | use pieces/Piece | Jérémy Zurcher | 3 | -24/+12 | |
2018-10-09 | add pieces/Piece and Overlays | Jérémy Zurcher | 2 | -0/+130 | |
2018-10-09 | ui/Element : adapt to Positionable interface | Jérémy Zurcher | 1 | -2/+7 | |
2018-10-09 | clean up basic interfaces | Jérémy Zurcher | 5 | -2/+12 | |
2018-10-09 | assets : switch from sherman.png to panzer.png | Jérémy Zurcher | 7 | -21/+21 | |
2018-10-08 | AnimationsScreen : demo BounceAnimation | Jérémy Zurcher | 2 | -32/+30 | |
2018-10-08 | add animations | Jérémy Zurcher | 4 | -0/+215 | |
2018-10-08 | Drawable,Paddable,Posisionable,Scalable : split interfaces | Jérémy Zurcher | 5 | -11/+31 | |
2018-10-08 | AbstractScreen : the screen set the glViewport at construction | Jérémy Zurcher | 1 | -0/+3 | |
2018-10-08 | Revert "BoardScreen : be sure to reset glViewport when exiting" | Jérémy Zurcher | 1 | -1/+0 | |
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad. | |||||
2018-10-08 | ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utils | Jérémy Zurcher | 6 | -6/+6 | |
2018-10-08 | ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards | Jérémy Zurcher | 7 | -17/+9 | |
2018-10-04 | BoardScreen : remove useless DEBUG constant | Jérémy Zurcher | 1 | -3/+0 | |
2018-10-04 | add and plug AnimationsScreen | Jérémy Zurcher | 3 | -2/+130 | |
2018-10-04 | AbstractScreen : get rid of feed() | Jérémy Zurcher | 4 | -22/+11 | |
2018-10-04 | AbstractScreen : resize(int,int) -> resize(int,int,float) | Jérémy Zurcher | 3 | -5/+16 | |
2018-10-03 | tabletop -> boardgame | Jérémy Zurcher | 32 | -52/+52 | |
2018-10-03 | BoardScreen : fix typo | Jérémy Zurcher | 2 | -2/+3 | |
2018-10-03 | BoardScreen : be sure to reset glViewport when exiting | Jérémy Zurcher | 1 | -0/+1 | |
2018-10-03 | Camera : add void applyScreenViewport() | Jérémy Zurcher | 1 | -1/+6 | |
2018-10-03 | BoardScreen : use Root | Jérémy Zurcher | 1 | -1/+9 | |
2018-10-03 | Camera : fix hudInBoard logic | Jérémy Zurcher | 1 | -6/+6 | |
2018-10-03 | ui/Root : add resize(Rectangle) | Jérémy Zurcher | 1 | -0/+7 | |