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2018-10-08ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utilsJérémy Zurcher6-6/+6
2018-10-08ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boardsJérémy Zurcher7-17/+9
2018-10-04BoardScreen : remove useless DEBUG constantJérémy Zurcher1-3/+0
2018-10-04add and plug AnimationsScreenJérémy Zurcher3-2/+130
2018-10-04AbstractScreen : get rid of feed()Jérémy Zurcher4-22/+11
2018-10-04AbstractScreen : resize(int,int) -> resize(int,int,float)Jérémy Zurcher3-5/+16
2018-10-03tabletop -> boardgameJérémy Zurcher32-52/+52
2018-10-03BoardScreen : fix typoJérémy Zurcher2-2/+3
2018-10-03BoardScreen : be sure to reset glViewport when exitingJérémy Zurcher1-0/+1
2018-10-03Camera : add void applyScreenViewport()Jérémy Zurcher1-1/+6
2018-10-03BoardScreen : use RootJérémy Zurcher1-1/+9
2018-10-03Camera : fix hudInBoard logicJérémy Zurcher1-6/+6
2018-10-03ui/Root : add resize(Rectangle)Jérémy Zurcher1-0/+7
2018-10-03Camera : applyMapViewport() -> applyBoardViewport()Jérémy Zurcher2-3/+3
2018-10-02test : extract AbstractScreen from Board,Menu,UiScreenJérémy Zurcher4-395/+263
2018-10-02test : fix path to respect package nameJérémy Zurcher7-1/+0
2018-10-02welcome MenuScreen, BoardScreen and UiScreenJérémy Zurcher8-534/+751
2018-10-01LoadingScreen : code cleanupJérémy Zurcher1-4/+6
2018-10-01add ui/MenuJérémy Zurcher1-0/+126
2018-10-01Label : a call to setPadding() must also recompute width and heightJérémy Zurcher3-3/+5
2018-10-01GameScreen : paused cannot block resize()Jérémy Zurcher1-2/+3
2018-10-01Root/Assembly : call computeGeometry(), add x,y in resize()Jérémy Zurcher2-1/+7
2018-09-30GameHud : no more updatesJérémy Zurcher1-6/+8
2018-09-30ui : introduce tainted, get rid of manual update()Jérémy Zurcher6-41/+45
2018-09-27update READMEJérémy Zurcher1-5/+15
2018-09-20add sherman unit to testsJérémy Zurcher3-0/+7
2018-09-20TriangleBoard : fix centerOf(…)Jérémy Zurcher1-2/+8
2018-09-15namespecat gdx.board -> gdx.tabletopJérémy Zurcher30-46/+46
2018-09-14add generated loading assetsJérémy Zurcher2-0/+34
2018-09-14add tests for TriangleBoardJérémy Zurcher5-6/+39
2018-09-14add TriangleBoardJérémy Zurcher2-1/+105
2018-09-14GameScreen : enable debug only in UI stateJérémy Zurcher1-2/+2
2018-09-14coding styleJérémy Zurcher1-12/+4
2018-09-14SquareBoard : support negative coordsJérémy Zurcher1-2/+6
2018-09-14Hex/Square Board : values are finalJérémy Zurcher2-13/+13
2018-09-14clean assets buildJérémy Zurcher2-15/+5
2018-09-14GameScreen : disable debug drawingJérémy Zurcher1-1/+1
2018-09-14GameHud : fix drawing of SQUARE stateJérémy Zurcher1-0/+1
2018-09-14ch/asynk/zproject/engine -> ch/asynk/gdx/boardJérémy Zurcher24-35/+35
2018-09-14desktop -> testJérémy Zurcher13-39/+6
2018-09-13namespace desktop -> test, move classes into desktop dirJérémy Zurcher9-11/+10
2018-09-13ZProject -> GdxBoardTestJérémy Zurcher6-30/+30
2018-09-13namespace zproject -> gdx-boardJérémy Zurcher29-45/+45
2018-09-13delete gwt fileJérémy Zurcher1-5/+0
2018-09-13GameBoard : typo, I must invert w and h with HEX_HJérémy Zurcher1-2/+2
2018-09-13clean up, remove android, eclipse ...Jérémy Zurcher19-316/+11
2018-09-13add SquareBoard testJérémy Zurcher4-8/+30
2018-09-13add engine/board/SquareBoardJérémy Zurcher2-1/+38
2018-09-13Board : don't need cols and rowsJérémy Zurcher2-11/+7
2018-09-13Game : add a State, drive board and hud with itJérémy Zurcher3-27/+122