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authorJérémy Zurcher <jeremy@asynk.ch>2018-09-13 18:29:11 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-09-13 18:29:11 +0200
commit7b8cbae451a4e996ba0ed9a4fa89f1515a5417b2 (patch)
treeca13f92cf4bbc920b6103dba744f5cb3b57d5c53
parent94add775a5d1d65667b6786ecf81d0aaff12164e (diff)
downloadgdx-boardgame-7b8cbae451a4e996ba0ed9a4fa89f1515a5417b2.zip
gdx-boardgame-7b8cbae451a4e996ba0ed9a4fa89f1515a5417b2.tar.gz
GameBoard : typo, I must invert w and h with HEX_H
-rw-r--r--core/src/ch/asynk/zproject/GameBoard.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/zproject/GameBoard.java b/core/src/ch/asynk/zproject/GameBoard.java
index b855ff2..7ca3542 100644
--- a/core/src/ch/asynk/zproject/GameBoard.java
+++ b/core/src/ch/asynk/zproject/GameBoard.java
@@ -77,8 +77,8 @@ public class GameBoard implements Disposable, Touchable
r = 90;
dx = - ( this.map.getWidth() - this.map.getHeight() ) / 2;
dy = - dx;
- w = this.map.getWidth();
- h = this.map.getHeight();
+ w = this.map.getHeight();
+ h = this.map.getWidth();
this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL);
}