diff options
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/zproject/GameBoard.java | 59 | ||||
-rw-r--r-- | core/src/ch/asynk/zproject/GameHud.java | 53 | ||||
-rw-r--r-- | core/src/ch/asynk/zproject/GameScreen.java | 37 |
3 files changed, 122 insertions, 27 deletions
diff --git a/core/src/ch/asynk/zproject/GameBoard.java b/core/src/ch/asynk/zproject/GameBoard.java index 2b95f47..4d3f774 100644 --- a/core/src/ch/asynk/zproject/GameBoard.java +++ b/core/src/ch/asynk/zproject/GameBoard.java @@ -3,24 +3,30 @@ package ch.asynk.zproject; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.utils.Disposable; +import com.badlogic.gdx.math.Vector2; import ch.asynk.zproject.engine.Touchable; +import ch.asynk.zproject.engine.Board; +import ch.asynk.zproject.engine.board.BoardFactory; public class GameBoard implements Disposable, Touchable { private final Texture map; + private Board board; private int dx; private int dy; private int w; private int h; private float r; - private boolean rotate = false; + + private Vector2 v; public GameBoard(final Assets assets) { this.map = assets.getTexture(assets.MAP_00); - computeValues(); + this.v = new Vector2(); + setState(GameScreen.State.UI); } @Override public void dispose() @@ -30,31 +36,44 @@ public class GameBoard implements Disposable, Touchable @Override public boolean touch(float x, float y) { - ZProject.debug("GameBoard", String.format("touchDown : %f %f", x, y)); + board.toBoard(x, y, v); + ZProject.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y)); + board.centerOf((int)v.x, (int)v.y, v); + ZProject.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y)); return true; } - public void setRotate(boolean rotate) + public void setState(GameScreen.State state) { - this.rotate = rotate; - computeValues(); + switch (state) { + case UI: + case HEX_V: + setHEX_V(); + break; + case HEX_H: + setHEX_H(); + break; + } } - private void computeValues() + private void setHEX_V() { - if (rotate) { - r = 90; - dx = - ( map.getWidth() - map.getHeight() ) / 2; - dy = - dx; - w = map.getHeight(); - h = map.getWidth(); - } else { - r = 0; - dx = 0; - dy = 0; - w = map.getWidth(); - h = map.getHeight(); - } + r = 0; + dx = 0; + dy = 0; + w = map.getWidth(); + h = map.getHeight(); + this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 10, 9, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); + } + + private void setHEX_H() + { + r = 90; + dx = - ( map.getWidth() - map.getHeight() ) / 2; + dy = - dx; + w = map.getHeight(); + h = map.getWidth(); + this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 9, 10, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL); } public int getWidth() diff --git a/core/src/ch/asynk/zproject/GameHud.java b/core/src/ch/asynk/zproject/GameHud.java index 631a53c..38b2551 100644 --- a/core/src/ch/asynk/zproject/GameHud.java +++ b/core/src/ch/asynk/zproject/GameHud.java @@ -1,5 +1,7 @@ package ch.asynk.zproject; +import java.util.function.Supplier; + import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -16,9 +18,13 @@ public class GameHud implements Disposable, Touchable private final Root root; private final Button hello; private final Button next; + private GameScreen.State state; + private final Supplier<GameScreen.State> nextState; - public GameHud(final Assets assets) + public GameHud(final Assets assets, GameScreen.State state, Supplier<GameScreen.State> nextState) { + this.state = state; + this.nextState = nextState; this.corner = new Sprite(assets.getTexture(assets.CORNER)); this.root = new Root(2); @@ -45,6 +51,8 @@ public class GameHud implements Disposable, Touchable { if (root.touch(x, y)) { ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y)); + if (root.touched() == this.next) + onNext(); return true; } return false; @@ -55,13 +63,50 @@ public class GameHud implements Disposable, Touchable this.root.resize(width, height); } + public void onNext() + { + this.state = nextState.get(); + switch (this.state) { + case UI: + updateNext(50, Alignment.MIDDLE_CENTER); + this.root.add(this.hello); + break; + case HEX_V: + updateNext(0, Alignment.BOTTOM_RIGHT); + this.root.remove(this.hello); + break; + case HEX_H: + break; + } + } + + private void updateNext(int p, Alignment a) + { + this.next.setPosition(p, p); + this.next.setAlignment(a); + this.next.update(); + } + public void draw(Batch batch) { - drawButtons(batch); - drawCorners(batch); + switch (this.state) { + case UI: + drawButtons(batch); + drawCorners(batch); + break; + case HEX_V: + case HEX_H: + drawRoot(batch); + break; + } + } + + private void drawRoot(Batch batch) + { + root.draw(batch); } - public void drawCorners(Batch batch) + private void drawCorners(Batch batch) { float right = root.getX() + root.getWidth() - corner.getWidth(); float top = root.getY() + root.getHeight() - corner.getHeight(); diff --git a/core/src/ch/asynk/zproject/GameScreen.java b/core/src/ch/asynk/zproject/GameScreen.java index 47c8e5e..02b7db5 100644 --- a/core/src/ch/asynk/zproject/GameScreen.java +++ b/core/src/ch/asynk/zproject/GameScreen.java @@ -38,10 +38,29 @@ public class GameScreen implements Screen private float inputDelay; private boolean inputBlocked; + public enum State + { + UI, HEX_V, HEX_H; + public State next() + { + switch(this) { + case UI: + return HEX_V; + case HEX_V: + return HEX_H; + case HEX_H: + return UI; + default: + return UI; + } + } + } + private State state; + public GameScreen(final ZProject zproject) { this.zproject = zproject; - this.hud = new GameHud(zproject.assets); + this.hud = new GameHud(zproject.assets, State.UI, () -> nextState()); this.board = new GameBoard(zproject.assets); this.batch = new SpriteBatch(); this.camera = new Camera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false); @@ -49,9 +68,19 @@ public class GameScreen implements Screen this.paused = false; this.inputDelay = 0f; this.inputBlocked = false; + this.state = State.UI; if (DEBUG) this.debugShapes = new ShapeRenderer(); } + public State nextState() + { + this.state = this.state.next(); + this.board.setState(this.state); + this.camera.setDimension(board.getWidth(), board.getHeight()); + zoom(1); + return this.state; + } + @Override public void render(float delta) { if (paused) return; @@ -150,8 +179,10 @@ public class GameScreen implements Screen dragPos.set(x, y); camera.unproject(x, y, boardTouch); camera.unprojectHud(x, y, hudTouch); - if(!hud.touch(hudTouch.x, hudTouch.y)) - board.touch(boardTouch.x, boardTouch.y); + if (!hud.touch(hudTouch.x, hudTouch.y)) { + if (state != State.UI) + board.touch(boardTouch.x, boardTouch.y); + } } return true; } |