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package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.zproject.engine.Touchable;
public class GameBoard implements Disposable, Touchable
{
private final Texture map;
private int dx;
private int dy;
private int w;
private int h;
private float r;
private boolean rotate = false;
public GameBoard(final Assets assets)
{
this.map = assets.getTexture(assets.MAP_00);
computeValues();
}
@Override public void dispose()
{
map.dispose();
}
@Override public boolean touch(float x, float y)
{
ZProject.debug("GameBoard", String.format("touchDown : %f %f", x, y));
return true;
}
public void setRotate(boolean rotate)
{
this.rotate = rotate;
computeValues();
}
private void computeValues()
{
if (rotate) {
r = 90;
dx = - ( map.getWidth() - map.getHeight() ) / 2;
dy = - dx;
w = map.getHeight();
h = map.getWidth();
} else {
r = 0;
dx = 0;
dy = 0;
w = map.getWidth();
h = map.getHeight();
}
}
public int getWidth()
{
return w;
}
public int getHeight()
{
return h;
}
public void draw(Batch batch)
{
batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false);
}
}
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