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package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.math.Vector2;
import ch.asynk.zproject.engine.Touchable;
import ch.asynk.zproject.engine.Board;
import ch.asynk.zproject.engine.board.BoardFactory;
public class GameBoard implements Disposable, Touchable
{
private final Texture map;
private Board board;
private int dx;
private int dy;
private int w;
private int h;
private float r;
private Vector2 v;
public GameBoard(final Assets assets)
{
this.map = assets.getTexture(assets.MAP_00);
this.v = new Vector2();
setState(GameScreen.State.UI);
}
@Override public void dispose()
{
map.dispose();
}
@Override public boolean touch(float x, float y)
{
board.toBoard(x, y, v);
ZProject.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y));
board.centerOf((int)v.x, (int)v.y, v);
ZProject.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y));
return true;
}
public void setState(GameScreen.State state)
{
switch (state) {
case UI:
case HEX_V:
setHEX_V();
break;
case HEX_H:
setHEX_H();
break;
}
}
private void setHEX_V()
{
r = 0;
dx = 0;
dy = 0;
w = map.getWidth();
h = map.getHeight();
this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 10, 9, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL);
}
private void setHEX_H()
{
r = 90;
dx = - ( map.getWidth() - map.getHeight() ) / 2;
dy = - dx;
w = map.getHeight();
h = map.getWidth();
this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 9, 10, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL);
}
public int getWidth()
{
return w;
}
public int getHeight()
{
return h;
}
public void draw(Batch batch)
{
batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false);
}
}
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