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@Tbl
  rule {yes}
  iv {ctr}
  #margin {0p}
  # TODO : lightsteelblue1
  #aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell width {12.5c} B | @Cell C}
  aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C}
  bformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C}

  cformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @Cell B | @Cell C}
  dformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @Cell B | @Cell C}

  eformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @VSpan | @Cell B | @Cell C}
  fformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @VSpan | @Cell B | @Cell C}
{
  @Row format { @StartVSpan @Cell paint {@Xrgb lightcyan2} 90d @Rotate X | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell  paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C}
    X{Administrative Phase} Y{Economy Segment} A{Bombing @LLP of Germany} B{@Bullet apply the @I Germany @B{Air @Sym slash Naval Control} track effects} C{@B Production}
  @Rowa A{German @LLP Replacements}
    B{@Bullet @I Wehrmacht, @I Luftwaffe @Sym ampersand @I Strategic Replacements @Reff GermanReplacment} C{@B Operations}
    #B{@Bullet @Underline{Wehrmacht Replacements}
    #@LLP @Bullet @Underline{Luftwaffe Replacements}
    #@LLP @Bullet @Underline{Strategic Warfare Replacements}
  @Rowb A{Satellite @LLP Replacements} B{
  #@Bullet roll 1 yellow die @Sym slash @I Satellite country with armies in the @B{Force Pool} @LLP
    @Bullet roll @Sym numbersign (@I Satellite country with armies in the @B{Force Pool}) @YellowDie
    @LLP @Bullet on 1+ @YellowCross : deploy 1 @I Satellite army in any of its @B{Home Area(s)} in supply
    } C{@B Operations}
  @Rowa A{Production Table} B{ @Bullet rearrange the production markers, do @B not exceed the @I Resources value @LLP @Bullet @I{Consumer Goods} @B cannot be moved on the last turn of the scenario} C{@B Production}
  @Rowc A{Production Directive} B{
    @Bullet may play 1+ @I Production card
    @LLP @Bullet on @B Project card play : 1d6 @Sym greaterequal @B{Advance Factor} (-1 marker)
    @LLP @Item on success : @B advance project, @B Production +1 @Prestige (-1 marker @Sym arrowdblright box)
    @LLP @Item on failure : may assign -1 marker to it
  } C{@B Production @LLP @AdvanceMarker}
  @Rowd A{Political Directive} B{
    @Bullet may play 1+ @I Political card
    @LLP @Bullet on @B Diplomacy card success : activate @I Neutral country as @I Satellite @Reff ActivateSatellite} C{@B OKW}
  @Rowc A{Military Directive} B{
    @Bullet may play 1+ @I Military card
    @LLP @Bullet during the summer -1 @B Fanaticism @B if no @I Military card is played
    } C{@B OKW}
  @Row ruleabovewidth {.1v} format { @StartVSpan @Cell paint {@Xrgb lightcyan3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @HSpan | @Cell B | @Cell C}
    X{Operations Phase} A{Strategic Warfare} B{ @Bullet roll for submarine @Sym ampersand strategic bombing campaigns @Reff StrategicWarfare} C{@B Production}
  @Rowc A{Movement} B{@Bullet @I Operational (1 @I Front at a time) @Sym arrowdblright @I Strategic @Sym arrowdblright @I Air Movements @Reff Movement} C{@B Operations}
    #@Bullet @Underline{Operational Movement} (1 @I Front at a time)
    #@LLP @Bullet @Underline{Strategic Movement}
    #@LLP @Bullet @Underline{Air Movement}
  @Rowd A{Command} B{
    @Bullet add @I Vacancy markers @Sym slash remove @B lowest @I Seniority General
   @LLP @Item @Sym numbersign @B German armies @Char bracketleft 5, 2+, 1- @Char bracketright @Sym arrowdblright @Char bracketleft 2, 1, 0 @Char bracketright @I{Head of Army Group}
    @LLP @Bullet @I Dismissals @Reff Dismissals @Sym ampersand @I Appointments @Reff Appointments
    #@LLP @Bullet @Underline{Dismissals} @Reff Dismissals
    #@LLP @Bullet @Underline{Appointments} @Reff Appointments
  } C{@B Personnel @LLP @Bullet break ties @LLP @Bullet {@Xrgb red} @Color {no overrule}}
  @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @StartVSpan @Cell paint {@Xrgb azure1} 90d @Rotate X | @Cell B | @Cell C}
    A{Axis @LLP Offensive} X{@B Operations defines combat order @Reff CombatResolution} B{
    @Bullet may place 1 @I{Axis Combat} pawn @Sym slash @I Area in those listed on @I Combat cards if
    @LLP @Item @I Disputed @B or @I Allied controlled @Sym ampersand adjacent to @I Axis controlled
    @LLP @Item in @I {Amphibious Combat} : adjacency can be made via @I{Amphibious Lines}
    @LLP @Bullet -1 @B Fanaticism @Sym ampersand discard card @B if no @I Combat pawn is placed
    #@LLP @Bullet @B{Head of Operations} decides the order of combat resolution
  } C{@B OKW}
  @Rowe A{Western @LLP Offensive} B{
    @Bullet skip if there is a @I{No Western Offensive} marker in the @I Operations box @LLP
    @Bullet resolve @I Landings if 1+ marker in the Box @Sym ampersand @B not Winter @Reff Landings
    @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I Area that is @B either
    @LLP @Item @I Disputed @B with @B{Western Control} disk
    @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Western Control}
    @LLP @Bullet resolve all combats, remove all @I{No Western Offensive} markers
  } C{@B Operations @LLP @NoAlliedOffensive}
  @Rowf A{Soviet Offensive} B{
    @Bullet skip if @B USSR is not at War
    @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I{Eastern Front Area} that is @B either
    @LLP @Item @I Disputed with @B{Soviet Control} disk
    @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Soviet Control}
    @LLP @Item @B{Neutral} @Sym ampersand adjacent to an @I Area under @B{Soviet Control} (apply {@Reff ActivateSatellite})
    @LLP @Bullet resolve all combats, remove all @I{No Soviet Offensive} markers
  } C{@B Operations @LLP @NoSovietOffensive @LLP @NoSovietLine}
  @Row format { @VSpan | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C}
  Y{End Segment} A{Objective Check} B{
    @Bullet if @B all @I{Military Ojectives} are achieved apply card effects @Reff Occupy @Reff FranceSurrenders @LLP
    @Bullet if @B last @I Phase of the turn @Sym ampersand @B all @I{Military Ojectives} are @B not achieved
    @LLP @Item @B{AG Heads} in card's @I Areas @B or participated in @I Combat are @I Questionned
    @LLP @Item discard the @I Military card @B unless it is recyclable @B @Sym ampersand year is @B not over
  } C{@B OKW}
  @Rowb A{Supply Check} B{ @Bullet check the status of each @I Port under @B{Axis Control} @Reff PortCheck @LLP
  @Bullet check supply of all @I Areas with @B{Axis Control} disk except for @I Bases @Reff SupplyCheck
  } C{@B Operations}
  @Rowa A{Victory Check} B{ @Bullet @Underline{Automatic Victory} : highest score wins if it has 20+ @Prestige than the lowest @LLP
  @Bullet @Underline{Collapse of Germany}: 3+ @B{Axis Control} disks @Sym ampersand 1d6 @Sym greater @Sym numbersign @Reff VictoryCheck} C{@B OKW}
  @Row ruleabovewidth {.1v}
    format { @StartVSpan @Cell paint {@Xrgb lightblue3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @HSpan | @StartHSpan @Cell B | @HSpan}
    X{New Year Phase} A{Adjustment} B{
    @Bullet award @Prestige based on @I{Section cards}, +2 @Prestige @Sym slash @I{Generals in Command}, +1 @Prestige @Sym slash @I{Activated General} @LLP
    @Bullet move @I{Activated Generals} @Sym arrowdblright @I{Available Generals} @LLP
    @Bullet return @I{undiscarded Directive cards} to their decks @LLP
    @Bullet resolve remaining @USA @Sym ampersand @USSR @Sym ampersand {@Xrgb powderblue} @Colour @B {Obligatory Unique} @I{Strategic @Sym ampersand Combat events} @LLP
    @Bullet @I{Landing marker} : @I{Current Year Box} @Sym ampersand map @I{Areas} @Sym arrowdblright @I{Landing Marker Box}
    }
  @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan}
    A{Section Card} B{@Bullet redistribute @I{Section cards} @Reff SectionCards}
  @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @StartHSpan @Cell B | @HSpan}
    A{New Generals} B{@Bullet redistribute @I{General cards} @Reff GeneralCards}
  @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan}
    A{Planning} B{@Bullet @B OKW selects up to 5 @I{Military} @Sym ampersand up to 4 @I{Political} cards @LLP @Bullet @B Prodution selects up to 4 @I{Production} cards}
}