diff options
Diffstat (limited to 'TheOtherSide_of_the_Hill/sequence.lou')
| -rw-r--r-- | TheOtherSide_of_the_Hill/sequence.lou | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/TheOtherSide_of_the_Hill/sequence.lou b/TheOtherSide_of_the_Hill/sequence.lou new file mode 100644 index 0000000..29f8552 --- /dev/null +++ b/TheOtherSide_of_the_Hill/sequence.lou @@ -0,0 +1,106 @@ +@Tbl + rule {yes} + iv {ctr} + #margin {0p} + # TODO : lightsteelblue1 + #aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell width {12.5c} B | @Cell C} + aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C} + bformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C} + + cformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @Cell B | @Cell C} + dformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @Cell B | @Cell C} + + eformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @VSpan | @Cell B | @Cell C} + fformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @VSpan | @Cell B | @Cell C} +{ + @Row format { @StartVSpan @Cell paint {@Xrgb lightcyan2} 90d @Rotate X | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C} + X{Administrative Phase} Y{Economy Segment} A{Bombing @LLP of Germany} B{@Bullet apply the @I Germany @B{Air @Sym slash Naval Control} track effects} C{@B Production} + @Rowa A{German @LLP Replacements} + B{@Bullet @I Wehrmacht, @I Luftwaffe @Sym ampersand @I Strategic Replacements @Reff GermanReplacment} C{@B Operations} + #B{@Bullet @Underline{Wehrmacht Replacements} + #@LLP @Bullet @Underline{Luftwaffe Replacements} + #@LLP @Bullet @Underline{Strategic Warfare Replacements} + @Rowb A{Satellite @LLP Replacements} B{ + #@Bullet roll 1 yellow die @Sym slash @I Satellite country with armies in the @B{Force Pool} @LLP + @Bullet roll @Sym numbersign (@I Satellite country with armies in the @B{Force Pool}) @YellowDie + @LLP @Bullet on 1+ @YellowCross : deploy 1 @I Satellite army in any of its @B{Home Area(s)} in supply + } C{@B Operations} + @Rowa A{Production Table} B{ @Bullet rearrange the production markers, do @B not exceed the @I Resources value @LLP @Bullet @I{Consumer Goods} @B cannot be moved on the last turn of the scenario} C{@B Production} + @Rowc A{Production Directive} B{ + @Bullet may play 1+ @I Production card + @LLP @Bullet on @B Project card play : 1d6 @Sym greaterequal @B{Advance Factor} (-1 marker) + @LLP @Item on success : @B advance project, @B Production +1 @Prestige (-1 marker @Sym arrowdblright box) + @LLP @Item on failure : may assign -1 marker to it + } C{@B Production @LLP @AdvanceMarker} + @Rowd A{Political Directive} B{ + @Bullet may play 1+ @I Political card + @LLP @Bullet on @B Diplomacy card success : activate @I Neutral country as @I Satellite @Reff ActivateSatellite} C{@B OKW} + @Rowc A{Military Directive} B{ + @Bullet may play 1+ @I Military card + @LLP @Bullet during the summer -1 @B Fanaticism @B if no @I Military card is played + } C{@B OKW} + @Row ruleabovewidth {.1v} format { @StartVSpan @Cell paint {@Xrgb lightcyan3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @HSpan | @Cell B | @Cell C} + X{Operations Phase} A{Strategic Warfare} B{ @Bullet roll for submarine @Sym ampersand strategic bombing campaigns @Reff StrategicWarfare} C{@B Production} + @Rowc A{Movement} B{@Bullet @I Operational (1 @I Front at a time) @Sym arrowdblright @I Strategic @Sym arrowdblright @I Air Movements @Reff Movement} C{@B Operations} + #@Bullet @Underline{Operational Movement} (1 @I Front at a time) + #@LLP @Bullet @Underline{Strategic Movement} + #@LLP @Bullet @Underline{Air Movement} + @Rowd A{Command} B{ + @Bullet add @I Vacancy markers @Sym slash remove @B lowest @I Seniority General + @LLP @Item @Sym numbersign @B German armies @Char bracketleft 5, 2+, 1- @Char bracketright @Sym arrowdblright @Char bracketleft 2, 1, 0 @Char bracketright @I{Head of Army Group} + @LLP @Bullet @I Dismissals @Reff Dismissals @Sym ampersand @I Appointments @Reff Appointments + #@LLP @Bullet @Underline{Dismissals} @Reff Dismissals + #@LLP @Bullet @Underline{Appointments} @Reff Appointments + } C{@B Personnel @LLP @Bullet break ties @LLP @Bullet {@Xrgb red} @Color {no overrule}} + @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @StartVSpan @Cell paint {@Xrgb azure1} 90d @Rotate X | @Cell B | @Cell C} + A{Axis @LLP Offensive} X{@B Operations defines combat order @Reff CombatResolution} B{ + @Bullet may place 1 @I{Axis Combat} pawn @Sym slash @I Area in those listed on @I Combat cards if + @LLP @Item @I Disputed @B or @I Allied controlled @Sym ampersand adjacent to @I Axis controlled + @LLP @Item in @I {Amphibious Combat} : adjacency can be made via @I{Amphibious Lines} + @LLP @Bullet -1 @B Fanaticism @Sym ampersand discard card @B if no @I Combat pawn is placed + #@LLP @Bullet @B{Head of Operations} decides the order of combat resolution + } C{@B OKW} + @Rowe A{Western @LLP Offensive} B{ + @Bullet skip if there is a @I{No Western Offensive} marker in the @I Operations box @LLP + @Bullet resolve @I Landings if 1+ marker in the Box @Sym ampersand @B not Winter @Reff Landings + @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I Area that is @B either + @LLP @Item @I Disputed @B with @B{Western Control} disk + @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Western Control} + @LLP @Bullet resolve all combats, remove all @I{No Western Offensive} markers + } C{@B Operations @LLP @NoAlliedOffensive} + @Rowf A{Soviet Offensive} B{ + @Bullet skip if @B USSR is not at War + @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I{Eastern Front Area} that is @B either + @LLP @Item @I Disputed with @B{Soviet Control} disk + @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Soviet Control} + @LLP @Item @B{Neutral} @Sym ampersand adjacent to an @I Area under @B{Soviet Control} (apply {@Reff ActivateSatellite}) + @LLP @Bullet resolve all combats, remove all @I{No Soviet Offensive} markers + } C{@B Operations @LLP @NoSovietOffensive @LLP @NoSovietLine} + @Row format { @VSpan | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C} + Y{End Segment} A{Objective Check} B{ + @Bullet if @B all @I{Military Ojectives} are achieved apply card effects @Reff Occupy @Reff FranceSurrenders @LLP + @Bullet if @B last @I Phase of the turn @Sym ampersand @B all @I{Military Ojectives} are @B not achieved + @LLP @Item @B{AG Heads} in card's @I Areas @B or participated in @I Combat are @I Questionned + @LLP @Item discard the @I Military card @B unless it is recyclable @B @Sym ampersand year is @B not over + } C{@B OKW} + @Rowb A{Supply Check} B{ @Bullet check the status of each @I Port under @B{Axis Control} @Reff PortCheck @LLP + @Bullet check supply of all @I Areas with @B{Axis Control} disk except for @I Bases @Reff SupplyCheck + } C{@B Operations} + @Rowa A{Victory Check} B{ @Bullet @Underline{Automatic Victory} : highest score wins if it has 20+ @Prestige than the lowest @LLP + @Bullet @Underline{Collapse of Germany}: 3+ @B{Axis Control} disks @Sym ampersand 1d6 @Sym greater @Sym numbersign @Reff VictoryCheck} C{@B OKW} + @Row ruleabovewidth {.1v} + format { @StartVSpan @Cell paint {@Xrgb lightblue3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @HSpan | @StartHSpan @Cell B | @HSpan} + X{New Year Phase} A{Adjustment} B{ + @Bullet award @Prestige based on @I{Section cards}, +2 @Prestige @Sym slash @I{Generals in Command}, +1 @Prestige @Sym slash @I{Activated General} @LLP + @Bullet move @I{Activated Generals} @Sym arrowdblright @I{Available Generals} @LLP + @Bullet return @I{undiscarded Directive cards} to their decks @LLP + @Bullet resolve remaining @USA @Sym ampersand @USSR @Sym ampersand {@Xrgb powderblue} @Colour @B {Obligatory Unique} @I{Strategic @Sym ampersand Combat events} @LLP + @Bullet @I{Landing marker} : @I{Current Year Box} @Sym ampersand map @I{Areas} @Sym arrowdblright @I{Landing Marker Box} + } + @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan} + A{Section Card} B{@Bullet redistribute @I{Section cards} @Reff SectionCards} + @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @StartHSpan @Cell B | @HSpan} + A{New Generals} B{@Bullet redistribute @I{General cards} @Reff GeneralCards} + @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan} + A{Planning} B{@Bullet @B OKW selects up to 5 @I{Military} @Sym ampersand up to 4 @I{Political} cards @LLP @Bullet @B Prodution selects up to 4 @I{Production} cards} +} |
