@Tbl rule {yes} iv {ctr} #margin {0p} # TODO : lightsteelblue1 #aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell width {12.5c} B | @Cell C} aformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C} bformat { @VSpan | @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C} cformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @Cell B | @Cell C} dformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @Cell B | @Cell C} eformat { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @VSpan | @Cell B | @Cell C} fformat { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @VSpan | @Cell B | @Cell C} { @Row format { @StartVSpan @Cell paint {@Xrgb lightcyan2} 90d @Rotate X | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @Cell B | @Cell C} X{Administrative Phase} Y{Economy Segment} A{Bombing @LLP of Germany} B{@Bullet apply the @I Germany @B{Air @Sym slash Naval Control} track effects} C{@B Production} @Rowa A{German @LLP Replacements} B{@Bullet @I Wehrmacht, @I Luftwaffe @Sym ampersand @I Strategic Replacements @Reff GermanReplacment} C{@B Operations} #B{@Bullet @Underline{Wehrmacht Replacements} #@LLP @Bullet @Underline{Luftwaffe Replacements} #@LLP @Bullet @Underline{Strategic Warfare Replacements} @Rowb A{Satellite @LLP Replacements} B{ #@Bullet roll 1 yellow die @Sym slash @I Satellite country with armies in the @B{Force Pool} @LLP @Bullet roll @Sym numbersign (@I Satellite country with armies in the @B{Force Pool}) @YellowDie @LLP @Bullet on 1+ @YellowCross : deploy 1 @I Satellite army in any of its @B{Home Area(s)} in supply } C{@B Operations} @Rowa A{Production Table} B{ @Bullet rearrange the production markers, do @B not exceed the @I Resources value @LLP @Bullet @I{Consumer Goods} @B cannot be moved on the last turn of the scenario} C{@B Production} @Rowc A{Production Directive} B{ @Bullet may play 1+ @I Production card @LLP @Bullet on @B Project card play : 1d6 @Sym greaterequal @B{Advance Factor} (-1 marker) @LLP @Item on success : @B advance project, @B Production +1 @Prestige (-1 marker @Sym arrowdblright box) @LLP @Item on failure : may assign -1 marker to it } C{@B Production @LLP @AdvanceMarker} @Rowd A{Political Directive} B{ @Bullet may play 1+ @I Political card @LLP @Bullet on @B Diplomacy card success : activate @I Neutral country as @I Satellite @Reff ActivateSatellite} C{@B OKW} @Rowc A{Military Directive} B{ @Bullet may play 1+ @I Military card @LLP @Bullet during the summer -1 @B Fanaticism @B if no @I Military card is played } C{@B OKW} @Row ruleabovewidth {.1v} format { @StartVSpan @Cell paint {@Xrgb lightcyan3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @HSpan | @Cell B | @Cell C} X{Operations Phase} A{Strategic Warfare} B{ @Bullet roll for submarine @Sym ampersand strategic bombing campaigns @Reff StrategicWarfare} C{@B Production} @Rowc A{Movement} B{@Bullet @I Operational (1 @I Front at a time) @Sym arrowdblright @I Strategic @Sym arrowdblright @I Air Movements @Reff Movement} C{@B Operations} #@Bullet @Underline{Operational Movement} (1 @I Front at a time) #@LLP @Bullet @Underline{Strategic Movement} #@LLP @Bullet @Underline{Air Movement} @Rowd A{Command} B{ @Bullet add @I Vacancy markers @Sym slash remove @B lowest @I Seniority General @LLP @Item @Sym numbersign @B German armies @Char bracketleft 5, 2+, 1- @Char bracketright @Sym arrowdblright @Char bracketleft 2, 1, 0 @Char bracketright @I{Head of Army Group} @LLP @Bullet @I Dismissals @Reff Dismissals @Sym ampersand @I Appointments @Reff Appointments #@LLP @Bullet @Underline{Dismissals} @Reff Dismissals #@LLP @Bullet @Underline{Appointments} @Reff Appointments } C{@B Personnel @LLP @Bullet break ties @LLP @Bullet {@Xrgb red} @Color {no overrule}} @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @StartVSpan @Cell paint {@Xrgb azure1} 90d @Rotate X | @Cell B | @Cell C} A{Axis @LLP Offensive} X{@B Operations defines combat order @Reff CombatResolution} B{ @Bullet may place 1 @I{Axis Combat} pawn @Sym slash @I Area in those listed on @I Combat cards if @LLP @Item @I Disputed @B or @I Allied controlled @Sym ampersand adjacent to @I Axis controlled @LLP @Item in @I {Amphibious Combat} : adjacency can be made via @I{Amphibious Lines} @LLP @Bullet -1 @B Fanaticism @Sym ampersand discard card @B if no @I Combat pawn is placed #@LLP @Bullet @B{Head of Operations} decides the order of combat resolution } C{@B OKW} @Rowe A{Western @LLP Offensive} B{ @Bullet skip if there is a @I{No Western Offensive} marker in the @I Operations box @LLP @Bullet resolve @I Landings if 1+ marker in the Box @Sym ampersand @B not Winter @Reff Landings @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I Area that is @B either @LLP @Item @I Disputed @B with @B{Western Control} disk @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Western Control} @LLP @Bullet resolve all combats, remove all @I{No Western Offensive} markers } C{@B Operations @LLP @NoAlliedOffensive} @Rowf A{Soviet Offensive} B{ @Bullet skip if @B USSR is not at War @LLP @Bullet place 1 @I{Allied Combat} pawn in any @I{Eastern Front Area} that is @B either @LLP @Item @I Disputed with @B{Soviet Control} disk @LLP @Item under @B{Axis Control} @Sym ampersand adjacent to an @I Area under @B{Soviet Control} @LLP @Item @B{Neutral} @Sym ampersand adjacent to an @I Area under @B{Soviet Control} (apply {@Reff ActivateSatellite}) @LLP @Bullet resolve all combats, remove all @I{No Soviet Offensive} markers } C{@B Operations @LLP @NoSovietOffensive @LLP @NoSovietLine} @Row format { @VSpan | @StartVSpan @Cell paint {@Xrgb lightblue1} 90d @Rotate Y | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | @HSpan | @Cell B | @Cell C} Y{End Segment} A{Objective Check} B{ @Bullet if @B all @I{Military Ojectives} are achieved apply card effects @Reff Occupy @Reff FranceSurrenders @LLP @Bullet if @B last @I Phase of the turn @Sym ampersand @B all @I{Military Ojectives} are @B not achieved @LLP @Item @B{AG Heads} in card's @I Areas @B or participated in @I Combat are @I Questionned @LLP @Item discard the @I Military card @B unless it is recyclable @B @Sym ampersand year is @B not over } C{@B OKW} @Rowb A{Supply Check} B{ @Bullet check the status of each @I Port under @B{Axis Control} @Reff PortCheck @LLP @Bullet check supply of all @I Areas with @B{Axis Control} disk except for @I Bases @Reff SupplyCheck } C{@B Operations} @Rowa A{Victory Check} B{ @Bullet @Underline{Automatic Victory} : highest score wins if it has 20+ @Prestige than the lowest @LLP @Bullet @Underline{Collapse of Germany}: 3+ @B{Axis Control} disks @Sym ampersand 1d6 @Sym greater @Sym numbersign @Reff VictoryCheck} C{@B OKW} @Row ruleabovewidth {.1v} format { @StartVSpan @Cell paint {@Xrgb lightblue3} 90d @Rotate X | @StartHSpan @Cell paint {@Xrgb powderblue} A | @HSpan | @HSpan | @StartHSpan @Cell B | @HSpan} X{New Year Phase} A{Adjustment} B{ @Bullet award @Prestige based on @I{Section cards}, +2 @Prestige @Sym slash @I{Generals in Command}, +1 @Prestige @Sym slash @I{Activated General} @LLP @Bullet move @I{Activated Generals} @Sym arrowdblright @I{Available Generals} @LLP @Bullet return @I{undiscarded Directive cards} to their decks @LLP @Bullet resolve remaining @USA @Sym ampersand @USSR @Sym ampersand {@Xrgb powderblue} @Colour @B {Obligatory Unique} @I{Strategic @Sym ampersand Combat events} @LLP @Bullet @I{Landing marker} : @I{Current Year Box} @Sym ampersand map @I{Areas} @Sym arrowdblright @I{Landing Marker Box} } @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan} A{Section Card} B{@Bullet redistribute @I{Section cards} @Reff SectionCards} @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb powderblue} A | | @HSpan | @StartHSpan @Cell B | @HSpan} A{New Generals} B{@Bullet redistribute @I{General cards} @Reff GeneralCards} @Row format { @VSpan | @StartHSpan @Cell paint {@Xrgb lightcyan1} A | | @HSpan | @StartHSpan @Cell B | @HSpan} A{Planning} B{@Bullet @B OKW selects up to 5 @I{Military} @Sym ampersand up to 4 @I{Political} cards @LLP @Bullet @B Prodution selects up to 4 @I{Production} cards} }