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authorJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-10-06 10:25:45 +0200
commit7f4702877de9aa79b6fe7901bebd20565164e3ee (patch)
tree0b3e469100bf912868aaab4d2147393e7bf02114 /Assault/03_mouvement.lou
parent47ff40563558f00b15025f7b0a458cd8332b0273 (diff)
downloadasynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.zip
asynk-rules-7f4702877de9aa79b6fe7901bebd20565164e3ee.tar.gz
Assault: no MP cost for building elevation
Diffstat (limited to 'Assault/03_mouvement.lou')
-rw-r--r--Assault/03_mouvement.lou2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assault/03_mouvement.lou b/Assault/03_mouvement.lou
index 089004c..0a77292 100644
--- a/Assault/03_mouvement.lou
+++ b/Assault/03_mouvement.lou
@@ -2,7 +2,7 @@
@BulletList
@ListItem{stacking limit is @B 1 except transport @Sym ampersand close combat}
@ListItem{units may move through hexes occupied by friendly unit}
- @ListItem{+1 @MP @Sym slash @Ea climbed }
+ @ListItem{+1 @MP @Sym slash @Ea hill climbed}
@ListItem{@Underline{Fast Movement} @AFast @Rule 9.2 +1 @MP
@BulletList
@ListItem{@InfArty @B not if @Cap Slow or marked with @AAttack}