Age | Commit message (Expand) | Author | Files | Lines |
2014-11-30 | GameScreen: use INPUT_DELAY after zoom gesture | Jérémy Zurcher | 1 | -15/+12 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -0/+1 |
2014-11-27 | fix run | Jérémy Zurcher | 1 | -10/+6 |
2014-11-23 | GameScreen: add FPS on DEBUG | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | Config,OptionsScreen: add fxVolume | Jérémy Zurcher | 1 | -0/+24 |
2014-11-13 | OptionsScreen: fix List | Jérémy Zurcher | 1 | -7/+16 |
2014-11-13 | Config: add and use Battle battle | Jérémy Zurcher | 2 | -6/+21 |
2014-11-12 | Config: add debug option | Jérémy Zurcher | 2 | -1/+10 |
2014-11-12 | GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/Down | Jérémy Zurcher | 1 | -11/+8 |
2014-11-09 | GameScreen: enable Hud debug on DEBUG | Jérémy Zurcher | 1 | -0/+9 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 3 | -19/+19 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | GameScreen: ZOOM_IN_MAX = 0.3f; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-29 | OptionsScreen: do not load assets a second time | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 1 | -1/+2 |
2014-10-17 | GameScreen: disable blocked and input delay for now | Jérémy Zurcher | 1 | -15/+15 |
2014-10-17 | GameScreen: be sure that touchUp will never be triggered if touchDown is blocked | Jérémy Zurcher | 1 | -2/+8 |
2014-10-16 | GameScreen: INPUT_DELAY 0.) -> 0.3 | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 1 | -2/+1 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -3/+3 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 1 | -8/+12 |
2014-10-05 | GameScreen: remove hud, map, factory, use GameCtrl only | Jérémy Zurcher | 1 | -29/+41 |
2014-10-05 | GameScreen: clean up | Jérémy Zurcher | 1 | -12/+11 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 1 | -33/+1 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 1 | -4/+2 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -1/+2 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -4/+5 |
2014-10-02 | GameScreen: use GameCtrl | Jérémy Zurcher | 1 | -6/+11 |
2014-09-30 | add game/Hud | Jérémy Zurcher | 1 | -16/+4 |
2014-09-30 | GameScreen: screenToViewport -> screenToWorld | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | GameScreen: nothing really | Jérémy Zurcher | 1 | -1/+3 |
2014-09-30 | GameScreen: fix cam.unproject() after resize | Jérémy Zurcher | 1 | -3/+9 |
2014-09-30 | GameScreen: add virtualWidth, virtualHeight | Jérémy Zurcher | 1 | -4/+8 |
2014-09-30 | GameScreen: reorder vars | Jérémy Zurcher | 1 | -4/+5 |
2014-09-30 | GameScreen: ZOOM_MAX - >ZOOM_IN_MAX | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 1 | -7/+1 |
2014-09-29 | fix GameScreen | Jérémy Zurcher | 1 | -2/+3 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+3 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 1 | -14/+14 |
2014-09-26 | set GameScreen.DEBUG | Jérémy Zurcher | 1 | -1/+3 |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 1 | -1/+3 |
2014-09-23 | update GameScreen | Jérémy Zurcher | 1 | -5/+6 |
2014-09-22 | comment debug messages | Jérémy Zurcher | 2 | -11/+11 |
2014-09-22 | remove left most column(turn counter) from the map | Jérémy Zurhcer | 1 | -15/+15 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -3/+4 |
2014-09-21 | GameScreen: dispose ShapeRenderer and SpriteBatch | Jérémy Zurcher | 1 | -4/+8 |