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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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/
core
/
src
/
ch
/
asynk
/
tankontank
/
screens
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Author
Files
Lines
2014-09-17
merge HexMapFactory and UnitFactory => GameFactory
Jérémy Zurcher
1
-7
/
+7
2014-09-16
HexOrientation -> Hex.Orientation
Jérémy Zurcher
1
-4
/
+4
2014-09-16
add Pawn#setPawnAt
Jérémy Zurcher
1
-1
/
+1
2014-09-16
refactor
Jérémy Zurcher
1
-22
/
+27
2014-09-16
add game/HexMapFactory
Jérémy Zurcher
1
-8
/
+11
2014-09-16
GameScreen: cosmetic
Jérémy Zurcher
1
-3
/
+3
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
1
-1
/
+2
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
1
-2
/
+2
2014-09-16
actors/LoadingBar -> loading/LoadingBar
Jérémy Zurcher
1
-1
/
+1
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
1
-3
/
+3
2014-09-15
GameScreen: unload assets on dispose
Jérémy Zurcher
1
-0
/
+1
2014-09-15
show off units
Jérémy Zurcher
1
-0
/
+16
2014-09-15
GameScreen: uses UnitFactory
Jérémy Zurcher
1
-0
/
+13
2014-09-15
GameScreen: remove camInfo
Jérémy Zurcher
1
-5
/
+0
2014-09-15
actors/Tile -> actors/Pawn
Jérémy Zurcher
1
-8
/
+9
2014-09-15
GameScreen: remove cellInfo
Jérémy Zurcher
1
-6
/
+0
2014-09-15
add ugly selectedHex
Jérémy Zurcher
1
-0
/
+11
2014-09-14
smoothen zoom factor
Jérémy Zurcher
1
-5
/
+8
2014-09-14
fix GameScreen null draggedTile.setZIndex
Jérémy Zurcher
1
-1
/
+1
2014-09-14
GameScreen tracks the touched cell, dragNdrop tiles
Jérémy Zurcher
1
-4
/
+29
2014-09-14
GameScreen: HexMap is 11x9 not 10x8
Jérémy Zurcher
1
-1
/
+2
2014-09-13
set initial zoom to 1, reduce loading delay
Jérémy Zurcher
2
-2
/
+2
2014-09-13
use HexMap and show touched cell
Jérémy Zurcher
1
-4
/
+13
2014-09-13
fix camera dragging, use screenToViewport ratio and zoom
Jérémy Zurcher
1
-8
/
+8
2014-09-13
center loading logo on screen height
Jérémy Zurcher
1
-1
/
+1
2014-09-12
use scene2d.Stage: hud and gameStage
Jérémy Zurcher
1
-35
/
+41
2014-09-12
improve camera moves
Jérémy Zurcher
1
-11
/
+12
2014-09-12
move camera position clamp from render() to input processor
Jérémy Zurcher
1
-5
/
+11
2014-09-12
use InputMultiplexer to handle Gestures, apply zoom to touchDragged()
Jérémy Zurcher
1
-2
/
+23
2014-09-11
add screens/GameScreen: handle scroll, drag
Jérémy Zurcher
2
-7
/
+153
2014-09-11
add screens/LoadScreen + actors/LoadingBar + assets
Jérémy Zurcher
1
-0
/
+153
2014-09-11
add screens/AbstractScreen
Jérémy Zurcher
1
-0
/
+25