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path: root/core/src/ch/asynk/tankontank/screens
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2014-11-30GameScreen: use INPUT_DELAY after zoom gestureJérémy Zurcher1-15/+12
2014-11-29StateSelect: clear selected unit if touch out of possibilitiesJérémy Zurcher1-0/+1
2014-11-27fix runJérémy Zurcher1-10/+6
2014-11-23GameScreen: add FPS on DEBUGJérémy Zurcher1-0/+2
2014-11-22Config,OptionsScreen: add fxVolumeJérémy Zurcher1-0/+24
2014-11-13OptionsScreen: fix ListJérémy Zurcher1-7/+16
2014-11-13Config: add and use Battle battleJérémy Zurcher2-6/+21
2014-11-12Config: add debug optionJérémy Zurcher2-1/+10
2014-11-12GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/DownJérémy Zurcher1-11/+8
2014-11-09GameScreen: enable Hud debug on DEBUGJérémy Zurcher1-0/+9
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher3-19/+19
2014-11-02BattleFake -> BattleHeadToHeadJérémy Zurcher1-2/+2
2014-11-02GameScreen: ZOOM_IN_MAX = 0.3f;Jérémy Zurcher1-1/+1
2014-10-29OptionsScreen: do not load assets a second timeJérémy Zurcher1-2/+0
2014-10-18add Battle battles/BattleCommon battles/BattleFakeJérémy Zurcher1-1/+2
2014-10-17GameScreen: disable blocked and input delay for nowJérémy Zurcher1-15/+15
2014-10-17GameScreen: be sure that touchUp will never be triggered if touchDown is blockedJérémy Zurcher1-2/+8
2014-10-16GameScreen: INPUT_DELAY 0.) -> 0.3Jérémy Zurcher1-1/+1
2014-10-16add OptionsScreenJérémy Zurcher3-3/+153
2014-10-16TankOnTank,GameScreen: clean up dispose callsJérémy Zurcher1-2/+1
2014-10-16GameScreen: must now create the ConfigJérémy Zurcher1-1/+2
2014-10-16TankOnTank has a factoryJérémy Zurcher1-0/+1
2014-10-16GameScreen: add inputDelay after touchUp, drag, scroll, zoomJérémy Zurcher1-1/+10
2014-10-12rename GameCtrl -> CtrlJérémy Zurcher1-3/+3
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher1-8/+12
2014-10-05GameScreen: remove hud, map, factory, use GameCtrl onlyJérémy Zurcher1-29/+41
2014-10-05GameScreen: clean upJérémy Zurcher1-12/+11
2014-10-04pawn setup goes from GameScreen to GameFactory.fakeSetup(Map)Jérémy Zurcher1-33/+1
2014-10-03GameState: remove drag(float dx, float dy) and clean upJérémy Zurcher1-4/+2
2014-10-03Board: API goes GridPoint2Jérémy Zurcher1-1/+2
2014-10-03Board.Orientation -> OrientationJérémy Zurcher1-4/+5
2014-10-02GameScreen: use GameCtrlJérémy Zurcher1-6/+11
2014-09-30add game/HudJérémy Zurcher1-16/+4
2014-09-30GameScreen: screenToViewport -> screenToWorldJérémy Zurcher1-4/+4
2014-09-30GameScreen: nothing reallyJérémy Zurcher1-1/+3
2014-09-30GameScreen: fix cam.unproject() after resizeJérémy Zurcher1-3/+9
2014-09-30GameScreen: add virtualWidth, virtualHeightJérémy Zurcher1-4/+8
2014-09-30GameScreen: reorder varsJérémy Zurcher1-4/+5
2014-09-30GameScreen: ZOOM_MAX - >ZOOM_IN_MAXJérémy Zurcher1-4/+4
2014-09-30Map/GameScreen: clean upJérémy Zurcher1-7/+1
2014-09-29fix GameScreenJérémy Zurcher1-2/+3
2014-09-29add lineOfSight testing codeJérémy Zurcher1-0/+3
2014-09-27update terrains and units positionsJérémy Zurcher1-14/+14
2014-09-26set GameScreen.DEBUGJérémy Zurcher1-1/+3
2014-09-24RIGHT click to show reachableJérémy Zurcher1-1/+3
2014-09-23update GameScreenJérémy Zurcher1-5/+6
2014-09-22comment debug messagesJérémy Zurcher2-11/+11
2014-09-22remove left most column(turn counter) from the mapJérémy Zurhcer1-15/+15
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher1-3/+4
2014-09-21GameScreen: dispose ShapeRenderer and SpriteBatchJérémy Zurcher1-4/+8