Age | Commit message (Expand) | Author | Files | Lines |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+25 |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-27 | add MapA | Jérémy Zurcher | 2 | -1/+75 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 2 | -40/+41 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 4 | -20/+13 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-27 | Map: change debugMap cycling order | Jérémy Zurcher | 1 | -3/+3 |
2014-09-25 | HT have range + 1 if on hill | Jérémy Zurcher | 1 | -0/+1 |
2014-09-25 | Map: add openToAttackFrom() test | Jérémy Zurcher | 1 | -0/+2 |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -0/+14 |
2014-09-25 | Pawn, Unit: add getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -0/+7 |
2014-09-25 | Pawn.getMvt -> Pawn.getMovementPoints | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Pawn, Unit: add int getAngleOfAttack() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-25 | Pawn.roadMarch() -> Pawn.getRoadMarchBonus() | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Unit extends HeadedPawn | Jérémy Zurcher | 2 | -20/+23 |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 2 | -1/+12 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 2 | -7/+10 |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 1 | -0/+12 |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 1 | -0/+3 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -2/+29 |
2014-09-23 | update debug to show offmap tiles | Jérémy Zurcher | 1 | -4/+4 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 3 | -1/+8 |
2014-09-23 | use Hex overlay constants in debug | Jérémy Zurcher | 1 | -7/+12 |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 |
2014-09-23 | add mapDebug cycling terrain | Jérémy Zurcher | 1 | -0/+45 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 4 | -91/+97 |
2014-09-23 | GameFactory is no more static | Jérémy Zurcher | 1 | -12/+14 |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 2 | -19/+22 |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 1 | -0/+1 |
2014-09-22 | correctly manage dragged Pawn and pawnsToDraw | Jérémy Zurcher | 1 | -1/+3 |
2014-09-22 | GameFactory: add Map_A terrain and roads info | Jérémy Zurcher | 1 | -4/+67 |
2014-09-22 | remove left most column(turn counter) from the map | Jérémy Zurhcer | 1 | -2/+2 |
2014-09-22 | coding style | Jérémy Zurhcer | 1 | -4/+4 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -2/+3 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 4 | -14/+53 |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 2 | -31/+21 |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | repack armies | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 2 | -5/+5 |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 1 | -3/+3 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 8 | -342/+9 |
2014-09-17 | rename | Jérémy Zurcher | 8 | -101/+114 |
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 2 | -72/+66 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 6 | -24/+27 |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 2 | -0/+9 |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 |