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path: root/core/src/ch/asynk/tankontank/game
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2015-01-18StateDeployment: set selectedUnit to null at enterJérémy Zurcher1-0/+1
2015-01-18Map: advertise States entry callsJérémy Zurcher1-1/+3
2015-01-18PossiblePaths: add getExitMove()Jérémy Zurcher1-4/+1
2015-01-18Move: add static getEnter() and getSet()Jérémy Zurcher1-7/+2
2015-01-18Map: extract playMoveSound(Unit) out of startMove(Unit)Jérémy Zurcher1-1/+6
2015-01-18Map: exitBoard() does move the unit, add revertEnter(Unit)Jérémy Zurcher5-16/+24
2015-01-18Map: leaveBoard -> exitBoardJérémy Zurcher5-5/+5
2015-01-18StateSelect: improve debug messageJérémy Zurcher1-1/+1
2015-01-18remove Pawn.Movement class, use Move insteadJérémy Zurcher4-14/+31
2015-01-18StateEscape: hide path and destinationJérémy Zurcher1-0/+1
2015-01-18State: done() -> execute()Jérémy Zurcher13-15/+15
2015-01-16PossiblePath: is DisposableJérémy Zurcher1-0/+1
2015-01-13BattleTest: add an exitZoneJérémy Zurcher1-10/+18
2015-01-13StateCommon: move checkExit from StateCommon -> StateMoveJérémy Zurcher2-16/+16
2015-01-13Map: do not set possiblePaths.orientation, states take care of thatJérémy Zurcher4-5/+5
2015-01-13StateRotate: simplifyJérémy Zurcher1-24/+14
2015-01-12BattleTest: call setAce() before map.setOnBoard()Jérémy Zurcher1-1/+7
2015-01-12Ctrl: set player before calling battle.setup()Jérémy Zurcher1-1/+1
2015-01-12Board,Map: regroup possiblePaths manipulations in MapJérémy Zurcher1-0/+1
2015-01-07Config: default is can not cancelJérémy Zurcher1-1/+1
2015-01-07StateMove: on self select, clear all before switching to ROTATE stateJérémy Zurcher1-0/+4
2015-01-07StateMove: coding styleJérémy Zurcher1-2/+2
2015-01-07StateSelect: unselect hex after quick action checkJérémy Zurcher1-3/+3
2015-01-06UnitDock: do not deselect unit if touch out of it, this mess up dragging, hid...Jérémy Zurcher1-1/+0
2015-01-06StateSelect: unselect on touchUp before reselecting if appropriateJérémy Zurcher1-2/+3
2015-01-06Map,StatePromote: use ctrl.mapTouch as promote animation start pointJérémy Zurcher2-9/+3
2015-01-06GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for CtrlJérémy Zurcher1-6/+11
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-2/+4
2015-01-02add infantry_move.mp3Jérémy Zurcher1-4/+8
2014-12-31Battle: add init()Jérémy Zurcher3-0/+9
2014-12-31Factory: fix assetsLoaded usageJérémy Zurcher1-1/+2
2014-12-30Battle: add public MapType getMapType();Jérémy Zurcher9-41/+23
2014-12-30replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCameraJérémy Zurcher1-1/+1
2014-12-30TankOnTank: load,dispose of fontB, fontW, uiAtlasJérémy Zurcher1-14/+7
2014-12-30TankOnTank: does the screen switchingJérémy Zurcher1-3/+1
2014-12-30Factory: add boolean assetsLoaded, to prevent reloading or wrong disposeJérémy Zurcher1-0/+5
2014-12-30extract ui.atlas from hud.atlasJérémy Zurcher4-28/+29
2014-12-28add missing @Override for hit method in some ui widgetsJérémy Zurcher2-0/+2
2014-12-27move base ui widgets into core/src/ch/asynk/tankontank/uiJérémy Zurcher25-807/+29
2014-12-19StateSelect: select unit on click only if can do somethingJérémy Zurcher1-5/+9
2014-12-19Engagement: no need te explicitly touch ok buttonJérémy Zurcher1-3/+1
2014-12-19Engagement: show d3-4 on result only if rerollJérémy Zurcher1-1/+1
2014-12-19Factory: use game.config.regularPawns for US shermanJérémy Zurcher1-1/+5
2014-12-19Config: add regularPawnsJérémy Zurcher1-0/+2
2014-12-19Player: reset on turn END not STARTJérémy Zurcher1-4/+3
2014-12-19Engagement: clean up, translate die on rerollJérémy Zurcher1-43/+46
2014-12-19Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set...Jérémy Zurcher2-4/+2
2014-12-19Hud,Ctrl: add askEndDeployment() calls setState(DONE)Jérémy Zurcher3-1/+20
2014-12-19ActionButtons: code reorderJérémy Zurcher1-1/+1
2014-12-19StateDeployment: done -> completedJérémy Zurcher1-5/+5