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authorJérémy Zurcher <jeremy@asynk.ch>2015-01-06 11:26:46 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-01-06 11:26:46 +0100
commit7a3aeabfd8d758944421b71db3e18aacf77bc4de (patch)
treecb327ebd73a5bb93f645a94526b59acc7ec1fa89 /core/src/ch/asynk/tankontank/game
parent9faa5b5c7b49064766bf1fa57509e7ecf1b40981 (diff)
downloadRustAndDust-7a3aeabfd8d758944421b71db3e18aacf77bc4de.zip
RustAndDust-7a3aeabfd8d758944421b71db3e18aacf77bc4de.tar.gz
GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java17
1 files changed, 11 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 63a372a..d4c38e8 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -2,6 +2,8 @@ package ch.asynk.tankontank.game;
import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.math.Vector3;
+
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.ui.Position;
import ch.asynk.tankontank.game.State.StateType;
@@ -29,6 +31,9 @@ public class Ctrl implements Disposable
public boolean blockMap;
public boolean blockHud;
+ public Vector3 mapTouch = new Vector3();
+ public Vector3 hudTouch = new Vector3();
+
private State selectState;
private State pathState;
private State rotateState;
@@ -245,21 +250,21 @@ public class Ctrl implements Disposable
}
- public void touchDown(float hx, float hy, float mx, float my)
+ public void touchDown()
{
- if (!blockHud && hud.touchDown(hx, hy))
+ if (!blockHud && hud.touchDown(hudTouch.x, hudTouch.y))
return;
- if (!blockMap && state.downInMap(mx, my))
+ if (!blockMap && state.downInMap(mapTouch.x, mapTouch.y))
state.touchDown();
}
- public void touchUp(float hx, float hy, float mx, float my)
+ public void touchUp()
{
- if (!blockHud && hud.touchUp(hx, hy))
+ if (!blockHud && hud.touchUp(hudTouch.x, hudTouch.y))
return;
- if (!blockMap && state.upInMap(mx, my))
+ if (!blockMap && state.upInMap(mapTouch.x, mapTouch.y))
state.touchUp();
}