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-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java17
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java15
2 files changed, 17 insertions, 15 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 63a372a..d4c38e8 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -2,6 +2,8 @@ package ch.asynk.tankontank.game;
import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.math.Vector3;
+
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.ui.Position;
import ch.asynk.tankontank.game.State.StateType;
@@ -29,6 +31,9 @@ public class Ctrl implements Disposable
public boolean blockMap;
public boolean blockHud;
+ public Vector3 mapTouch = new Vector3();
+ public Vector3 hudTouch = new Vector3();
+
private State selectState;
private State pathState;
private State rotateState;
@@ -245,21 +250,21 @@ public class Ctrl implements Disposable
}
- public void touchDown(float hx, float hy, float mx, float my)
+ public void touchDown()
{
- if (!blockHud && hud.touchDown(hx, hy))
+ if (!blockHud && hud.touchDown(hudTouch.x, hudTouch.y))
return;
- if (!blockMap && state.downInMap(mx, my))
+ if (!blockMap && state.downInMap(mapTouch.x, mapTouch.y))
state.touchDown();
}
- public void touchUp(float hx, float hy, float mx, float my)
+ public void touchUp()
{
- if (!blockHud && hud.touchUp(hx, hy))
+ if (!blockHud && hud.touchUp(hudTouch.x, hudTouch.y))
return;
- if (!blockMap && state.upInMap(mx, my))
+ if (!blockMap && state.upInMap(mapTouch.x, mapTouch.y))
state.touchUp();
}
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 130c393..ec17cd9 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -14,7 +14,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
import ch.asynk.tankontank.TankOnTank;
@@ -42,8 +41,6 @@ public class GameScreen implements Screen
private boolean blocked;
private float inputDelay = 0f;
private Vector2 dragPos = new Vector2();
- private Vector3 mapTouch = new Vector3();
- private Vector3 hudTouch = new Vector3();
public GameScreen(final TankOnTank game)
{
@@ -92,9 +89,9 @@ public class GameScreen implements Screen
if (blocked) return true;
if (button == Input.Buttons.LEFT) {
dragPos.set(x, y);
- cam.unproject(x, y, mapTouch);
- cam.unprojectHud(x, y, hudTouch);
- ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
+ cam.unproject(x, y, ctrl.mapTouch);
+ cam.unprojectHud(x, y, ctrl.hudTouch);
+ ctrl.touchDown();
}
return true;
}
@@ -103,9 +100,9 @@ public class GameScreen implements Screen
{
if (blocked) return true;
if (button == Input.Buttons.LEFT) {
- cam.unproject(x, y, mapTouch);
- cam.unprojectHud(x, y, hudTouch);
- ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
+ cam.unproject(x, y, ctrl.mapTouch);
+ cam.unprojectHud(x, y, ctrl.hudTouch);
+ ctrl.touchUp();
}
return true;
}