Age | Commit message (Expand) | Author | Files | Lines |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | remove debug output | Jérémy Zurcher | 2 | -2/+30 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 5 | -52/+0 |
2014-10-03 | GameStatePath: fix ROSE position | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -3/+3 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 3 | -14/+17 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 2 | -2/+3 |
2014-10-02 | add GameState* and GameCtrl | Jérémy Zurcher | 6 | -0/+328 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 |
2014-10-01 | add hex overlays MOVE and ROSE | Jérémy Zurcher | 1 | -0/+2 |
2014-10-01 | rework hex overheads images | Jérémy Zurcher | 1 | -3/+4 |
2014-09-30 | add game/Hud | Jérémy Zurcher | 1 | -0/+33 |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 1 | -76/+33 |
2014-09-30 | Tile/Hex: add blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -0/+12 |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 1 | -0/+25 |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-27 | add MapA | Jérémy Zurcher | 2 | -1/+75 |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 2 | -40/+41 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 4 | -20/+13 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-27 | Map: change debugMap cycling order | Jérémy Zurcher | 1 | -3/+3 |
2014-09-25 | HT have range + 1 if on hill | Jérémy Zurcher | 1 | -0/+1 |
2014-09-25 | Map: add openToAttackFrom() test | Jérémy Zurcher | 1 | -0/+2 |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -0/+14 |
2014-09-25 | Pawn, Unit: add getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -0/+7 |
2014-09-25 | Pawn.getMvt -> Pawn.getMovementPoints | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Pawn, Unit: add int getAngleOfAttack() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-25 | Pawn.roadMarch() -> Pawn.getRoadMarchBonus() | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Unit extends HeadedPawn | Jérémy Zurcher | 2 | -20/+23 |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 2 | -1/+12 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 2 | -7/+10 |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 1 | -0/+12 |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 1 | -0/+3 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -2/+29 |
2014-09-23 | update debug to show offmap tiles | Jérémy Zurcher | 1 | -4/+4 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 3 | -1/+8 |
2014-09-23 | use Hex overlay constants in debug | Jérémy Zurcher | 1 | -7/+12 |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 |
2014-09-23 | add mapDebug cycling terrain | Jérémy Zurcher | 1 | -0/+45 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 4 | -91/+97 |
2014-09-23 | GameFactory is no more static | Jérémy Zurcher | 1 | -12/+14 |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 2 | -19/+22 |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 1 | -0/+1 |