Age | Commit message (Expand) | Author | Files | Lines |
2014-10-03 | Map: clearPossibles() -> hidePaths() && resetPaths() | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Board: comment out unused methods | Jérémy Zurcher | 1 | -44/+44 |
2014-10-03 | Map: enableFinalPath(..) ROSE must follow orders | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | remove debug output | Jérémy Zurcher | 3 | -3/+30 |
2014-10-03 | Map: add movePawn(Pawn pawn, Orientation o) | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | Board: getFinalPath(...) returns an array of Vector3, add movePawn(...) | Jérémy Zurcher | 1 | -14/+52 |
2014-10-03 | getPawnPosAt(...) has a third intout argument | Jérémy Zurcher | 1 | -4/+8 |
2014-10-03 | Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path) | Jérémy Zurcher | 1 | -0/+21 |
2014-10-03 | Pawn: rename path -> moves | Jérémy Zurcher | 1 | -13/+14 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 6 | -56/+2 |
2014-10-03 | GameStatePath: fix ROSE position | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 3 | -70/+51 |
2014-10-03 | Board: use Orientation.fromMove(...) | Jérémy Zurcher | 1 | -19/+2 |
2014-10-03 | Orientation: add Orientation fromMove(int col0, int row0, int col1, int row1) | Jérémy Zurcher | 1 | -0/+18 |
2014-10-03 | Orientation: remove useless import | Jérémy Zurcher | 1 | -26/+0 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 10 | -123/+154 |
2014-10-03 | Board,SearchBoard: add getFinalPath(getFinalPath(Vector<GridPoint3> path) | Jérémy Zurcher | 2 | -0/+54 |
2014-10-02 | Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean) | Jérémy Zurcher | 2 | -2/+3 |
2014-10-02 | Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...) | Jérémy Zurcher | 2 | -5/+10 |
2014-10-02 | StackedImages: is no longer a Moveable but a Drawable | Jérémy Zurcher | 1 | -58/+8 |
2014-10-02 | GameScreen: use GameCtrl | Jérémy Zurcher | 1 | -6/+11 |
2014-10-02 | add GameState* and GameCtrl | Jérémy Zurcher | 6 | -0/+328 |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 |
2014-10-02 | Board: clean up API | Jérémy Zurcher | 1 | -11/+35 |
2014-10-02 | SearchBoard: fix possiblePaths road march | Jérémy Zurcher | 1 | -5/+4 |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 |
2014-10-01 | Board/SearchBoard: possiblePathsFilterAdd -> possiblePathsFilterToggle | Jérémy Zurcher | 2 | -6/+11 |
2014-10-01 | Board -> Tile -> StackedImages: isEnabled(int i) overlays | Jérémy Zurcher | 3 | -0/+15 |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 |
2014-10-01 | add hex overlays MOVE and ROSE | Jérémy Zurcher | 1 | -0/+2 |
2014-10-01 | rework hex overheads images | Jérémy Zurcher | 1 | -3/+4 |
2014-10-01 | Board/SearchBoard: add possiblePathsFilterAdd(int, int, Set<GridPoint2>) | Jérémy Zurcher | 2 | -4/+46 |
2014-10-01 | Board: add possiblePaths(Pawn, int, int, int, int, Set<GridPoint2>) | Jérémy Zurcher | 1 | -2/+22 |
2014-10-01 | Board: searchBoard is protected | Jérémy Zurcher | 1 | -1/+1 |
2014-10-01 | findAllPaths: support roadMarch, do not touch nodes state, returns List<Vecto... | Jérémy Zurcher | 1 | -28/+25 |
2014-10-01 | SearchBoard: add possiblePaths(...) TODO roadMarch support | Jérémy Zurcher | 1 | -0/+53 |
2014-10-01 | Pawn, Image: add protected default constructor | Jérémy Zurcher | 2 | -0/+9 |
2014-10-01 | SearchBoard: adjacents is now local to function | Jérémy Zurcher | 1 | -26/+28 |
2014-10-01 | SearchBoard: add distance(Node, Node) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-01 | SearchBoard: add boolean inMap() | Jérémy Zurcher | 1 | -0/+12 |
2014-10-01 | Board.distance() -> SearchBoard.distance() | Jérémy Zurcher | 2 | -21/+19 |
2014-09-30 | add game/Hud | Jérémy Zurcher | 2 | -16/+37 |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 2 | -11/+23 |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 2 | -0/+7 |
2014-09-30 | GameScreen: screenToViewport -> screenToWorld | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | GameScreen: nothing really | Jérémy Zurcher | 1 | -1/+3 |
2014-09-30 | GameScreen: fix cam.unproject() after resize | Jérémy Zurcher | 1 | -3/+9 |
2014-09-30 | GameScreen: add virtualWidth, virtualHeight | Jérémy Zurcher | 1 | -4/+8 |
2014-09-30 | GameScreen: reorder vars | Jérémy Zurcher | 1 | -4/+5 |