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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-01 17:15:54 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-01 17:15:54 +0200
commitf7eaa153a9a5f4a42477b4e59a354924530d4a63 (patch)
treee118515176d53b1bb310dd66f4b8b64eaeab9932 /core/src
parentaa525cbbde227b1bb84da62fbfa43f243cb1dff0 (diff)
downloadRustAndDust-f7eaa153a9a5f4a42477b4e59a354924530d4a63.zip
RustAndDust-f7eaa153a9a5f4a42477b4e59a354924530d4a63.tar.gz
start implementing moves, should use state pattern
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java142
1 files changed, 105 insertions, 37 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 363033d..54d1a16 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -1,6 +1,7 @@
package ch.asynk.tankontank.game;
import java.util.Vector;
+import java.util.HashSet;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
@@ -13,15 +14,27 @@ import ch.asynk.tankontank.engine.Pawn;
public abstract class Map extends Board
{
- private boolean roadsOn = false;
- private boolean hexOn = false;
- private Hex.Terrain t = Hex.Terrain.CLEAR;
+ enum Action {
+ NONE,
+ DRAG,
+ PATH,
+ DIRECTION,
+ ATTACK
+ };
- private Pawn currentPawn;
- private GridPoint2 currentHex = new GridPoint2(-1, -1);
+ private Action action = Action.NONE;
+
+ private Pawn pawn;
+ private Pawn touchPawn;
+ private GridPoint2 hex = new GridPoint2(-1, -1);
+ private GridPoint2 touchHex = new GridPoint2(-1, -1);
+
+ private GridPoint2 from = new GridPoint2(-1, -1);
+ private GridPoint2 to = new GridPoint2(-1, -1);
private final Vector<GridPoint2> possibleMoves = new Vector<GridPoint2>(20);
private final Vector<GridPoint2> possibleTargets = new Vector<GridPoint2>(10);
+ private final HashSet<GridPoint2> possiblePaths = new HashSet<GridPoint2>(10);
protected abstract void setup();
@@ -38,64 +51,119 @@ public abstract class Map extends Board
public boolean drag(float dx, float dy)
{
- if (currentPawn == null) return false;
- currentPawn.translate(dx, dy);
+ if (pawn == null) return false;
+ pawn.translate(dx, dy);
return true;
}
public void touchDown(float x, float y)
{
- if (currentHex.x != -1)
- enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, false);
-
- getHexAt(currentHex, x, y);
- if (currentHex.x != -1) {
- enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, true);
- currentPawn = removeTopPawnFrom(currentHex);
- if (currentPawn != null) {
- enablePossibleMoves(false);
- enablePossibleTargets(false);
- pawnsToDraw.add(currentPawn);
+ if (hex.x != -1)
+ enableOverlayOn(hex.x, hex.y, Hex.BLUE, false);
+
+ getHexAt(touchHex, x, y);
+ if (touchHex.x != -1) {
+ enableOverlayOn(touchHex.x, touchHex.y, Hex.BLUE, true);
+ touchPawn = removeTopPawnFrom(touchHex);
+ if (action == Action.DIRECTION) {
+ System.out.println("DIRECTION");
+ enableFinalPath(false);
+ action = Action.NONE;
+ } else {
+ if (touchPawn != null) {
+ action = Action.DRAG;
+ enablePossiblePaths(false, false);
+ enablePossibleMoves(false);
+ enablePossibleTargets(false);
+ possiblePaths.clear();
+ pawnsToDraw.add(touchPawn);
+ pawn = touchPawn;
+ } else if (possibleMoves.contains(touchHex)) {
+ int paths = 0;
+ action = Action.PATH;
+ if (possiblePaths.size() > 0) {
+ enablePossiblePaths(false, true);
+ paths = possiblePathsFilterAdd(touchHex.x, touchHex.y, possiblePaths);
+ enableOverlayOn(touchHex.x, touchHex.y, Hex.DOT, true);
+ } else {
+ enablePossibleMoves(false);
+ from.set(hex.x, hex.y);
+ to.set(touchHex.x, touchHex.y);
+ paths = possiblePaths(pawn, from.x, from.y, to.x, to.y, possiblePaths);
+ enableOverlayOn(touchHex.x, touchHex.y, Hex.DOT, true);
+ }
+ if (paths != 1)
+ enablePossiblePaths(true, true);
+ else {
+ enableFinalPath(true);
+ action = Action.DIRECTION;
+ }
+ }
}
+ hex.set(touchHex.x, touchHex.y);
+ } else {
+ // touch out of map
+ hex.set(-1, -1);
}
}
public void touchUp(float x, float y)
{
- if (currentHex.x != -1)
- enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, false);
-
- getHexAt(currentHex, x, y);
- if (currentHex.x == -1) {
- resetPawnMoves(currentPawn);
- } else {
- if (currentPawn != null) {
- enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, true);
- pawnsToDraw.remove(currentPawn);
- if (currentHex.x != -1) {
- movePawnTo(currentPawn, currentHex);
- showPossibleActions(currentPawn);
- }
+ if (hex.x != -1)
+ enableOverlayOn(hex.x, hex.y, Hex.BLUE, false);
+
+ getHexAt(touchHex, x, y);
+ if (touchHex.x != -1) {
+ hex.set(touchHex.x, touchHex.y);
+ if (action == Action.DRAG) {
+ enableOverlayOn(hex.x, hex.y, Hex.BLUE, true);
+ pawnsToDraw.remove(pawn);
+ movePawnTo(pawn, hex);
+ showPossibleActions(pawn);
+ action = Action.NONE;
}
+ } else {
+ // release out of map
+ resetPawnMoves(pawn);
+ hex.set(-1, -1);
}
}
- public void showPossibleActions(Pawn pawn)
+ private void showPossibleActions(Pawn pawn)
{
- possibleMovesFrom(pawn, currentHex.x, currentHex.y, possibleMoves);
+ possibleMovesFrom(pawn, hex.x, hex.y, possibleMoves);
enablePossibleMoves(true);
- possibleTargetsFrom(pawn, currentHex.x, currentHex.y, possibleTargets);
+ possibleTargetsFrom(pawn, hex.x, hex.y, possibleTargets);
enablePossibleTargets(true);
}
- public void enablePossibleMoves(boolean enable)
+ private void enablePossibleMoves(boolean enable)
{
for(GridPoint2 hex : possibleMoves)
enableOverlayOn(hex.x, hex.y, Hex.GREEN, enable);
}
- public void enablePossibleTargets(boolean enable)
+ private void enableFinalPath(boolean enable)
+ {
+ for(GridPoint2 hex : possiblePaths) {
+ enableOverlayOn(hex.x, hex.y, Hex.GREEN, false);
+ enableOverlayOn(hex.x, hex.y, Hex.DOT, false);
+ enableOverlayOn(hex.x, hex.y, Hex.MOVE, enable);
+ }
+ enableOverlayOn(to.x, to.y, Hex.ROSE, enable);
+ }
+
+ private void enablePossiblePaths(boolean enable, boolean keepDots)
+ {
+ for(GridPoint2 hex : possiblePaths) {
+ enableOverlayOn(hex.x, hex.y, Hex.GREEN, enable);
+ if (!keepDots)
+ enableOverlayOn(hex.x, hex.y, Hex.DOT, false);
+ }
+ }
+
+ private void enablePossibleTargets(boolean enable)
{
for(GridPoint2 hex : possibleTargets)
enableOverlayOn(hex.x, hex.y, Hex.RED, enable);