Age | Commit message (Expand) | Author | Files | Lines |
2015-01-19 | Map: add private process(Unit, Move) | Jérémy Zurcher | 1 | -17/+37 |
2015-01-18 | StateDeployment: set selectedUnit to null at enter | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | Map: advertise States entry calls | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | PossiblePaths: add getExitMove() | Jérémy Zurcher | 1 | -4/+1 |
2015-01-18 | Move: add static getEnter() and getSet() | Jérémy Zurcher | 1 | -7/+2 |
2015-01-18 | Map: extract playMoveSound(Unit) out of startMove(Unit) | Jérémy Zurcher | 1 | -1/+6 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 5 | -16/+24 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 5 | -5/+5 |
2015-01-18 | StateSelect: improve debug message | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 4 | -14/+31 |
2015-01-18 | StateEscape: hide path and destination | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 13 | -15/+15 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 1 | -0/+1 |
2015-01-13 | BattleTest: add an exitZone | Jérémy Zurcher | 1 | -10/+18 |
2015-01-13 | StateCommon: move checkExit from StateCommon -> StateMove | Jérémy Zurcher | 2 | -16/+16 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 4 | -5/+5 |
2015-01-13 | StateRotate: simplify | Jérémy Zurcher | 1 | -24/+14 |
2015-01-12 | BattleTest: call setAce() before map.setOnBoard() | Jérémy Zurcher | 1 | -1/+7 |
2015-01-12 | Ctrl: set player before calling battle.setup() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -0/+1 |
2015-01-07 | Config: default is can not cancel | Jérémy Zurcher | 1 | -1/+1 |
2015-01-07 | StateMove: on self select, clear all before switching to ROTATE state | Jérémy Zurcher | 1 | -0/+4 |
2015-01-07 | StateMove: coding style | Jérémy Zurcher | 1 | -2/+2 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-06 | UnitDock: do not deselect unit if touch out of it, this mess up dragging, hid... | Jérémy Zurcher | 1 | -1/+0 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 2 | -9/+3 |
2015-01-06 | GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl | Jérémy Zurcher | 1 | -6/+11 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 1 | -4/+8 |
2014-12-31 | Battle: add init() | Jérémy Zurcher | 3 | -0/+9 |
2014-12-31 | Factory: fix assetsLoaded usage | Jérémy Zurcher | 1 | -1/+2 |
2014-12-30 | Battle: add public MapType getMapType(); | Jérémy Zurcher | 9 | -41/+23 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 1 | -1/+1 |
2014-12-30 | TankOnTank: load,dispose of fontB, fontW, uiAtlas | Jérémy Zurcher | 1 | -14/+7 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 1 | -3/+1 |
2014-12-30 | Factory: add boolean assetsLoaded, to prevent reloading or wrong dispose | Jérémy Zurcher | 1 | -0/+5 |
2014-12-30 | extract ui.atlas from hud.atlas | Jérémy Zurcher | 4 | -28/+29 |
2014-12-28 | add missing @Override for hit method in some ui widgets | Jérémy Zurcher | 2 | -0/+2 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 25 | -807/+29 |
2014-12-19 | StateSelect: select unit on click only if can do something | Jérémy Zurcher | 1 | -5/+9 |
2014-12-19 | Engagement: no need te explicitly touch ok button | Jérémy Zurcher | 1 | -3/+1 |
2014-12-19 | Engagement: show d3-4 on result only if reroll | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | Factory: use game.config.regularPawns for US sherman | Jérémy Zurcher | 1 | -1/+5 |
2014-12-19 | Config: add regularPawns | Jérémy Zurcher | 1 | -0/+2 |
2014-12-19 | Player: reset on turn END not START | Jérémy Zurcher | 1 | -4/+3 |
2014-12-19 | Engagement: clean up, translate die on reroll | Jérémy Zurcher | 1 | -43/+46 |
2014-12-19 | Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set... | Jérémy Zurcher | 2 | -4/+2 |
2014-12-19 | Hud,Ctrl: add askEndDeployment() calls setState(DONE) | Jérémy Zurcher | 3 | -1/+20 |
2014-12-19 | ActionButtons: code reorder | Jérémy Zurcher | 1 | -1/+1 |