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RustAndDust
PvP
keep
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
states
Age
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Author
Files
Lines
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
11
-1074
/
+0
2015-02-20
Board,Map,Ctrl: move annimation count to Board
Jérémy Zurcher
6
-6
/
+0
2015-02-19
StatePromote: must go through DONE state to burn down 1 AP
Jérémy Zurcher
1
-2
/
+2
2015-02-19
StateBreak: add TODO
Jérémy Zurcher
1
-0
/
+1
2015-02-19
StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEP
Jérémy Zurcher
1
-3
/
+2
2015-02-18
StateDeployment: must remove unit from dock before showing it on board
Jérémy Zurcher
1
-0
/
+1
2015-02-18
Map,Command: promoteUnit uses Command processing
Jérémy Zurcher
1
-1
/
+1
2015-02-18
StateDeployment: show Unit on board, emit the real move after rotation selection
Jérémy Zurcher
1
-3
/
+6
2015-01-21
StateWithdraw: fix rotation move detection
Jérémy Zurcher
1
-1
/
+2
2015-01-21
StateWithdraw: escape -> withdraw
Jérémy Zurcher
1
-2
/
+2
2015-01-21
StateMove: coding style
Jérémy Zurcher
1
-3
/
+3
2015-01-21
StateExit -> StateWithdraw
Jérémy Zurcher
2
-4
/
+4
2015-01-21
StateMove: when unit just entered, do not propose to exit already
Jérémy Zurcher
1
-0
/
+2
2015-01-21
cleanup debug messages
Jérémy Zurcher
1
-1
/
+1
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
4
-26
/
+26
2015-01-20
StateEscape -> StateExit
Jérémy Zurcher
1
-3
/
+1
2015-01-20
StateEscape: take care of null to when exit without moving
Jérémy Zurcher
1
-1
/
+2
2015-01-20
StateEngagement: click on attack leader to abort
Jérémy Zurcher
1
-2
/
+4
2015-01-20
Ctrl: block EndOfTurn except in SELECT state
Jérémy Zurcher
1
-2
/
+0
2015-01-20
StateDeployment: fix undo
Jérémy Zurcher
1
-2
/
+5
2015-01-19
Map: move player.blah calls from States -> Map
Jérémy Zurcher
3
-5
/
+1
2015-01-19
StateEscape: if exit from unit hex, build stay path, add runtime exitHex ↵
Jérémy Zurcher
1
-5
/
+10
validation
2015-01-19
StateMove: can exit from exit zone hex
Jérémy Zurcher
1
-2
/
+2
2015-01-19
PossiblePaths: add boolean canExit(Orientation o)
Jérémy Zurcher
1
-5
/
+1
2015-01-18
StateDeployment: set selectedUnit to null at enter
Jérémy Zurcher
1
-0
/
+1
2015-01-18
Map: exitBoard() does move the unit, add revertEnter(Unit)
Jérémy Zurcher
4
-8
/
+4
2015-01-18
Map: leaveBoard -> exitBoard
Jérémy Zurcher
4
-4
/
+4
2015-01-18
StateSelect: improve debug message
Jérémy Zurcher
1
-1
/
+1
2015-01-18
remove Pawn.Movement class, use Move instead
Jérémy Zurcher
2
-3
/
+3
2015-01-18
StateEscape: hide path and destination
Jérémy Zurcher
1
-0
/
+1
2015-01-18
State: done() -> execute()
Jérémy Zurcher
10
-11
/
+11
2015-01-13
StateCommon: move checkExit from StateCommon -> StateMove
Jérémy Zurcher
2
-16
/
+16
2015-01-13
Map: do not set possiblePaths.orientation, states take care of that
Jérémy Zurcher
3
-3
/
+4
2015-01-13
StateRotate: simplify
Jérémy Zurcher
1
-24
/
+14
2015-01-07
StateMove: on self select, clear all before switching to ROTATE state
Jérémy Zurcher
1
-0
/
+4
2015-01-07
StateMove: coding style
Jérémy Zurcher
1
-2
/
+2
2015-01-07
StateSelect: unselect hex after quick action check
Jérémy Zurcher
1
-3
/
+3
2015-01-06
StateSelect: unselect on touchUp before reselecting if appropriate
Jérémy Zurcher
1
-2
/
+3
2015-01-06
Map,StatePromote: use ctrl.mapTouch as promote animation start point
Jérémy Zurcher
1
-1
/
+1
2014-12-19
StateSelect: select unit on click only if can do something
Jérémy Zurcher
1
-5
/
+9
2014-12-19
Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after ↵
Jérémy Zurcher
1
-3
/
+1
setState(DONE)
2014-12-19
StateDeployment: done -> completed
Jérémy Zurcher
1
-5
/
+5
2014-12-19
StateDeployment: unblock turns when leaving, not on done
Jérémy Zurcher
1
-1
/
+1
2014-12-18
Map: enterBoard() from deployment -> setOnBoard()
Jérémy Zurcher
1
-1
/
+1
2014-12-03
StateRotate: any touch out of adjacents aborts the action
Jérémy Zurcher
1
-6
/
+4
2014-11-30
StateDeployment: replace deployment end dialog with OK button
Jérémy Zurcher
1
-1
/
+3
2014-11-30
StateDeployment: touch out of orientation complete rotation too, do not show ↵
Jérémy Zurcher
1
-16
/
+13
DONE button
2014-11-29
StateSelect: clear selected unit if touch out of possibilities
Jérémy Zurcher
1
-2
/
+4
2014-11-29
StateEngage: add DONE button only if must validate
Jérémy Zurcher
1
-1
/
+1
2014-11-29
StateRotate: do not show ABORT button if only 1 unit is moveable
Jérémy Zurcher
1
-1
/
+1
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