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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-20 00:58:27 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-20 00:58:27 +0100 | 
| commit | 69dee7fd17f76397daa6e74eb6d78110aaa35201 (patch) | |
| tree | 90820cb1ecd233f2d49d98308b1857768520a71d /core/src/ch/asynk/tankontank/game/states | |
| parent | bd29a669b211112f2aba4acc8971df4d18f51032 (diff) | |
| download | RustAndDust-69dee7fd17f76397daa6e74eb6d78110aaa35201.zip RustAndDust-69dee7fd17f76397daa6e74eb6d78110aaa35201.tar.gz | |
Board,Map,Ctrl: move annimation count to Board
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/states')
6 files changed, 0 insertions, 6 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/states/StateBreak.java b/core/src/ch/asynk/tankontank/game/states/StateBreak.java index 31b6315..9b87c23 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateBreak.java +++ b/core/src/ch/asynk/tankontank/game/states/StateBreak.java @@ -83,7 +83,6 @@ public class StateBreak extends StateCommon          if (map.pathBuilder.build(to) == 1) {              map.pathBuilder.orientation = o;              map.moveUnit(activeUnit); -            ctrl.setAnimationCount(1);              ctrl.setAfterAnimationState(StateType.DONE);          } else              TankOnTank.debug("That's very wrong there should be only one path"); diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 048dbef..865907e 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -64,7 +64,6 @@ public class StateEngage extends StateCommon          }          activeUnit.showTarget(); -        ctrl.setAnimationCount(map.activatedUnits.size());          ctrl.setAfterAnimationState(nextState);          return StateType.ANIMATION;      } diff --git a/core/src/ch/asynk/tankontank/game/states/StateMove.java b/core/src/ch/asynk/tankontank/game/states/StateMove.java index cce19a6..9a8195d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateMove.java +++ b/core/src/ch/asynk/tankontank/game/states/StateMove.java @@ -76,7 +76,6 @@ public class StateMove extends StateCommon          int n = map.activatedUnits.size();          if (n == 0)              return StateType.ABORT; -        ctrl.setAnimationCount(n);          map.revertMoves();          return StateType.ANIMATION;      } diff --git a/core/src/ch/asynk/tankontank/game/states/StatePromote.java b/core/src/ch/asynk/tankontank/game/states/StatePromote.java index 81d6d7e..9f327e7 100644 --- a/core/src/ch/asynk/tankontank/game/states/StatePromote.java +++ b/core/src/ch/asynk/tankontank/game/states/StatePromote.java @@ -7,7 +7,6 @@ public class StatePromote extends StateCommon      @Override      public void enter(StateType prevState)      { -        ctrl.setAnimationCount(1);          ctrl.setAfterAnimationState(StateType.DONE);          ctrl.setState(StateType.ANIMATION);          map.promoteUnit(selectedUnit); diff --git a/core/src/ch/asynk/tankontank/game/states/StateRotate.java b/core/src/ch/asynk/tankontank/game/states/StateRotate.java index 6b60dfb..d297840 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateRotate.java +++ b/core/src/ch/asynk/tankontank/game/states/StateRotate.java @@ -73,7 +73,6 @@ public class StateRotate extends StateCommon          if (map.moveUnit(activeUnit) > 0)              whenDone = StateType.MOVE; -        ctrl.setAnimationCount(1);          ctrl.setAfterAnimationState(whenDone);          return StateType.ANIMATION;      } diff --git a/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java b/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java index 43c38cc..87c33b8 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java +++ b/core/src/ch/asynk/tankontank/game/states/StateWithdraw.java @@ -29,7 +29,6 @@ public class StateWithdraw extends StateCommon          if (activeUnit == null)              activeUnit = selectedUnit; -        ctrl.setAnimationCount(1);          ctrl.setAfterAnimationState(withdraw(activeUnit));          return StateType.ANIMATION;      } | 
