Age | Commit message (Expand) | Author | Files | Lines |
2014-11-05 | StateMove: do not call possiblePaths.clear() when leaving, might be needed in... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 2 | -6/+9 |
2014-11-05 | StatePromote: Unit p -> Unit unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | game/States: remove useless import statements | Jérémy Zurcher | 8 | -10/+0 |
2014-11-01 | Hup,StateAttack: support and use Msg.pushWrite(...) | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 1 | -1/+0 |
2014-11-01 | StateBreak: use show/hideMove instead of un/selectHex | Jérémy Zurcher | 1 | -4/+4 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 2 | -8/+1 |
2014-11-01 | add notifications | Jérémy Zurcher | 3 | -4/+10 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | StateAttack: opponent gets the casualties not player | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | StateCommon: accept touch on OFFMAP Hex, but do not highlight them | Jérémy Zurcher | 1 | -5/+3 |
2014-10-31 | StateMove: must call map.possiblePaths.clear() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 1 | -1/+6 |
2014-10-31 | add game/states/StateBreak | Jérémy Zurcher | 1 | -0/+88 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -7/+6 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 3 | -9/+9 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 1 | -1/+1 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 5 | -62/+57 |
2014-10-29 | StateCommon: remove unused from | Jérémy Zurcher | 1 | -2/+0 |
2014-10-29 | StateAnimation: do nothing with from and to | Jérémy Zurcher | 1 | -4/+0 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 2 | -18/+23 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -3/+5 |
2014-10-28 | Move and Rotate States: adapt to new moveablePawns definition | Jérémy Zurcher | 3 | -38/+39 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 1 | -4/+2 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 2 | -3/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 4 | -15/+17 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 3 | -7/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 2 | -6/+6 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 2 | -3/+3 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 4 | -10/+10 |
2014-10-17 | Hud: add notify(String) use it from Ctrl and StateSelect | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Player: currentPlayer()/otherPlayer() -> player()/opponent() | Jérémy Zurcher | 4 | -10/+10 |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-15 | add attack animation | Jérémy Zurcher | 1 | -4/+2 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 5 | -14/+14 |
2014-10-14 | add promote action | Jérémy Zurcher | 5 | -5/+50 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 2 | -2/+2 |
2014-10-14 | Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla... | Jérémy Zurcher | 2 | -5/+5 |